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<blockquote data-quote="billd91" data-source="post: 5976308" data-attributes="member: 3400"><p>I don't think that follows the reasoning at all. Functional brakes are a <strong>necessary</strong> element of the car. No single spell rises to the level of necessary in D&D. Any can be cut out to make the game right for that table of players and their styles of play.</p><p>I think, if you wanted a car analogy, you'd be looking at standard options that someone might want to cut out or alter in order to customize the fully decked out car to his own specifications.</p><p></p><p></p><p></p><p></p><p>That's the trick isn't it? Providing a game that is D&D without some of its legacy quirks. Is the game going to be D&Dish enough without knock, fly, teleport, and save or die spells? Or will it be labeled "not D&D" because it gets rid of too many iconic elements?</p></blockquote><p></p>
[QUOTE="billd91, post: 5976308, member: 3400"] I don't think that follows the reasoning at all. Functional brakes are a [b]necessary[/b] element of the car. No single spell rises to the level of necessary in D&D. Any can be cut out to make the game right for that table of players and their styles of play. I think, if you wanted a car analogy, you'd be looking at standard options that someone might want to cut out or alter in order to customize the fully decked out car to his own specifications. That's the trick isn't it? Providing a game that is D&D without some of its legacy quirks. Is the game going to be D&Dish enough without knock, fly, teleport, and save or die spells? Or will it be labeled "not D&D" because it gets rid of too many iconic elements? [/QUOTE]
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