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Another d20 Modern campaign idea
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<blockquote data-quote="ledded" data-source="post: 1468838" data-attributes="member: 12744"><p>Well, we're doing a playtest for BnF 2 as you probably know, so here is our idea.</p><p> </p><p>Here's the fluff:</p><p> </p><p>"The Blood Run"</p><p> </p><p>This is THE legendary secret martial tournament of all time. The Blood Run. This is the one that the masters talk about in hushed tones, and half of them don't even believe it exists, and the other half are too scared to compete in it if it does. Depending on who you ask, this thing is organized by the Chinese</p><p>government, the yakuza, or the ancient gods of war themselves. Whoever organizes it, the reward for a championship is supposed to set you for life, and maybe even beyond. </p><p> </p><p>The tournament happens only once every hundred years, and is, of course, by invitation only, and you don't even have to have heard of this thing before you get invited. Whoever sends out the invitations seems to have connections and eyes everywhere. </p><p> </p><p>The Crunch: </p><p> </p><p>We each make up 3 characters, 2 with BnF 1 and 2 stuff to the hilt, and the third without any BnF or Martial Arts Mayhem if you want to (so we can judge how a non-MA supplement guy can stack up balance-wise with martial/weapons arts against a BnF stacked guy). That's 5 guys in our group, so 15 fighters (with one mystery creature thrown in to make an even 16).</p><p> </p><p>We have a seeded tournament (NCAA style <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) so that each player fights a different player with one of his characters.</p><p> </p><p>For each fight, the 2 contestants are mystically transported to a location randomly determined from our list, but could be anything from a boxing ring, to an urban city block, to a a set of sewers, etc. This way we can check out abilties and stuff not normally useful in a regular arena fight.</p><p> </p><p>The three players not involved in any given fight are known as "The Judges", which is what the fighters call whatever shadowy figures are running the tournament. One player is the overall rules judge (main GM), the second player is the note-taker (for issues arising from the playtest and any other stuff we come across), the third player is the terrain judge (he decides the effects of terrain, random traps/effects, and has control of the terrain setup and setting environmental effects). Each new fight means new judges, so there isnt one GM stuck with trying to do all the work all night, everyone gets to fight, everyone gets to judge. This way we should be able to get through some fun fighting and scenarios without one or two guys getting always bogged down in the details. Plus, with our group, this will let everyone always be doing something which makes our games run faster most of the time.</p><p> </p><p>If time allows, we may do some team deathmatch-ish scenarios or other fun stuff.</p><p> </p><p>We still havent hammered all this out, but we are playing Medallions d20 Modern tonight so we'll get a chance to set the details for next week.</p></blockquote><p></p>
[QUOTE="ledded, post: 1468838, member: 12744"] Well, we're doing a playtest for BnF 2 as you probably know, so here is our idea. Here's the fluff: "The Blood Run" This is THE legendary secret martial tournament of all time. The Blood Run. This is the one that the masters talk about in hushed tones, and half of them don't even believe it exists, and the other half are too scared to compete in it if it does. Depending on who you ask, this thing is organized by the Chinese government, the yakuza, or the ancient gods of war themselves. Whoever organizes it, the reward for a championship is supposed to set you for life, and maybe even beyond. The tournament happens only once every hundred years, and is, of course, by invitation only, and you don't even have to have heard of this thing before you get invited. Whoever sends out the invitations seems to have connections and eyes everywhere. The Crunch: We each make up 3 characters, 2 with BnF 1 and 2 stuff to the hilt, and the third without any BnF or Martial Arts Mayhem if you want to (so we can judge how a non-MA supplement guy can stack up balance-wise with martial/weapons arts against a BnF stacked guy). That's 5 guys in our group, so 15 fighters (with one mystery creature thrown in to make an even 16). We have a seeded tournament (NCAA style :) ) so that each player fights a different player with one of his characters. For each fight, the 2 contestants are mystically transported to a location randomly determined from our list, but could be anything from a boxing ring, to an urban city block, to a a set of sewers, etc. This way we can check out abilties and stuff not normally useful in a regular arena fight. The three players not involved in any given fight are known as "The Judges", which is what the fighters call whatever shadowy figures are running the tournament. One player is the overall rules judge (main GM), the second player is the note-taker (for issues arising from the playtest and any other stuff we come across), the third player is the terrain judge (he decides the effects of terrain, random traps/effects, and has control of the terrain setup and setting environmental effects). Each new fight means new judges, so there isnt one GM stuck with trying to do all the work all night, everyone gets to fight, everyone gets to judge. This way we should be able to get through some fun fighting and scenarios without one or two guys getting always bogged down in the details. Plus, with our group, this will let everyone always be doing something which makes our games run faster most of the time. If time allows, we may do some team deathmatch-ish scenarios or other fun stuff. We still havent hammered all this out, but we are playing Medallions d20 Modern tonight so we'll get a chance to set the details for next week. [/QUOTE]
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