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Another Deadly Session, and It's Getting Old
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<blockquote data-quote="!DWolf" data-source="post: 8102559" data-attributes="member: 7026314"><p>Right <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> . What you want to do is to turn down encounters by about one level (keep XP the same). Moderate to low, etc. there is a “weak adjustment” in the rules that should help with that. Alternatively, you could try increasing the parties level by 1 over where they should be, though you have to be careful of the wealth by level guidelines, Xp rewards, and suchlike if you do that. You should also focus on foreshadowing encounters (allowing better combat tactics from the players and making the encounters easier) and maybe houserule/hand wave out of combat healing. </p><p></p><p>I will still make my post on foreshadowing in published adventures though, since while you may know, others reading this thread might not.</p></blockquote><p></p>
[QUOTE="!DWolf, post: 8102559, member: 7026314"] Right :( . What you want to do is to turn down encounters by about one level (keep XP the same). Moderate to low, etc. there is a “weak adjustment” in the rules that should help with that. Alternatively, you could try increasing the parties level by 1 over where they should be, though you have to be careful of the wealth by level guidelines, Xp rewards, and suchlike if you do that. You should also focus on foreshadowing encounters (allowing better combat tactics from the players and making the encounters easier) and maybe houserule/hand wave out of combat healing. I will still make my post on foreshadowing in published adventures though, since while you may know, others reading this thread might not. [/QUOTE]
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Another Deadly Session, and It's Getting Old
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