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*Pathfinder & Starfinder
Another Deadly Session, and It's Getting Old
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<blockquote data-quote="CapnZapp" data-source="post: 8102761" data-attributes="member: 12731"><p>You jest, but given how deadly traps can be, coupled with the basic fact you can't specialize in traps to reliably defeat them, just having the character with the most hit points trample in, coupled with a Cleric standing ready to heal, is a reasonable alternative.</p><p></p><p>The point of having a "thief" character is that his or her odds of finding and disabling the trap should be drastically better than anyone else's.</p><p></p><p>In their blind drive towards balance, this is yet another thing Paizo completely forgot about.</p><p></p><p>(Just have a look at the Rogue class feat <a href="https://2e.aonprd.com/Feats.aspx?ID=572" target="_blank">Delay Trap</a> to get an inkling of what Paizo considers a "trap specialist". You don't really get a benefit unless you critically succeed at a DC +5 roll! What that means in practical play is that you need to roll a 20! This will probably make no sense if you come from another game, but in Pathfinder 2, balance is everything - there is no way for any character to get "ahead of the curve", and the "curve" basically says "you never have more than 50% chance at any check, save or attack against a higher-levelled effect")</p><p></p><p>This basically means that there's no point in specializing against traps. What you need is sturdy characters in general.</p><p></p><p>So you see, you probably thought you were joking, but your suggestion actually makes a lot of sense in Pathfinder 2.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8102761, member: 12731"] You jest, but given how deadly traps can be, coupled with the basic fact you can't specialize in traps to reliably defeat them, just having the character with the most hit points trample in, coupled with a Cleric standing ready to heal, is a reasonable alternative. The point of having a "thief" character is that his or her odds of finding and disabling the trap should be drastically better than anyone else's. In their blind drive towards balance, this is yet another thing Paizo completely forgot about. (Just have a look at the Rogue class feat [URL='https://2e.aonprd.com/Feats.aspx?ID=572']Delay Trap[/URL] to get an inkling of what Paizo considers a "trap specialist". You don't really get a benefit unless you critically succeed at a DC +5 roll! What that means in practical play is that you need to roll a 20! This will probably make no sense if you come from another game, but in Pathfinder 2, balance is everything - there is no way for any character to get "ahead of the curve", and the "curve" basically says "you never have more than 50% chance at any check, save or attack against a higher-levelled effect") This basically means that there's no point in specializing against traps. What you need is sturdy characters in general. So you see, you probably thought you were joking, but your suggestion actually makes a lot of sense in Pathfinder 2. [/QUOTE]
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