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*Pathfinder & Starfinder
Another Deadly Session, and It's Getting Old
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<blockquote data-quote="CapnZapp" data-source="post: 8102769" data-attributes="member: 12731"><p>As far as I understand it, this is endemic to the entire Adventure Path idea. </p><p></p><p>It certainly is the assumption of nearly every level's "dungeon" (cave, house...) in Extinction Curse. Many such places even offer up a room where you're told "the monsters never check this space, so you can probably rest overnight here". </p><p></p><p>But this is nothing new.</p><p></p><p>What's new is the incredibly unforgiving encounter math of PF2. In almost every other version of D&D, you can easily smush together two encounters as one without the heroes breaking a sweat. And for the few exceptions, we're talking blindingly obvious ones - of course, you can't expect to take out both the Witch King and Sauron in the same fight, so it's fairly safe to assume the GM would never have them meet you in the same area.</p><p></p><p>In Pathfinder 2?</p><p></p><p>See those three Orcs? If they join the four Goblins before we can butcher them, we're probably toast. Fighting four Goblins. Low to Moderate. Fighting three Orcs. Moderate to Severe. </p><p></p><p>Fighting all seven critters at the same time. We instantly jump to <strong>Extreme to Impossible</strong>.</p><p></p><p>Just do the math. It's not hard. Let's say 70 XP for the gobbos and 100 XP for the Orcs. That equals 170 XP. Then just look it up:</p><p></p><p>[URL unfurl="true"]https://2e.aonprd.com/Rules.aspx?ID=498[/URL]</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8102769, member: 12731"] As far as I understand it, this is endemic to the entire Adventure Path idea. It certainly is the assumption of nearly every level's "dungeon" (cave, house...) in Extinction Curse. Many such places even offer up a room where you're told "the monsters never check this space, so you can probably rest overnight here". But this is nothing new. What's new is the incredibly unforgiving encounter math of PF2. In almost every other version of D&D, you can easily smush together two encounters as one without the heroes breaking a sweat. And for the few exceptions, we're talking blindingly obvious ones - of course, you can't expect to take out both the Witch King and Sauron in the same fight, so it's fairly safe to assume the GM would never have them meet you in the same area. In Pathfinder 2? See those three Orcs? If they join the four Goblins before we can butcher them, we're probably toast. Fighting four Goblins. Low to Moderate. Fighting three Orcs. Moderate to Severe. Fighting all seven critters at the same time. We instantly jump to [B]Extreme to Impossible[/B]. Just do the math. It's not hard. Let's say 70 XP for the gobbos and 100 XP for the Orcs. That equals 170 XP. Then just look it up: [URL unfurl="true"]https://2e.aonprd.com/Rules.aspx?ID=498[/URL] [/QUOTE]
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Another Deadly Session, and It's Getting Old
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