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Another Deadly Session, and It's Getting Old
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<blockquote data-quote="Retreater" data-source="post: 8102833" data-attributes="member: 42040"><p>We started playing the Age of Ashes AP when it was the only one available. We had to transition to a VTT (Roll20) during the pandemic, and since we've added players that live a bit further away and the prospect of another player moving across the country, it's likely we'll continue to play online regardless. Age of Ashes still hasn't been put into Roll20, meaning I'm scanning in maps from PDFs, creating tons of customized monsters and NPCs - all of which takes hours of work in prep. </p><p>So believe me when I say, it would be easier for me to pick another AP that is available on Roll20 or to just create my own adventures using the stock bestiary critters. We discussed this after the last session, that another AP might have better balance if written closer to the release of the actual PF2 ruleset. Sure, I've occasionally added encounters strictly following the game's guidance; those ended up pretty difficult, nowhere near the level we've seen in Age of Ashes.</p><p>However, the players really want to complete this AP. They have liked the story and the ability to claim a stronghold. I think more importantly, they don't want to quit from the challenge of it. They don't want to abandon it after feeling beaten.</p></blockquote><p></p>
[QUOTE="Retreater, post: 8102833, member: 42040"] We started playing the Age of Ashes AP when it was the only one available. We had to transition to a VTT (Roll20) during the pandemic, and since we've added players that live a bit further away and the prospect of another player moving across the country, it's likely we'll continue to play online regardless. Age of Ashes still hasn't been put into Roll20, meaning I'm scanning in maps from PDFs, creating tons of customized monsters and NPCs - all of which takes hours of work in prep. So believe me when I say, it would be easier for me to pick another AP that is available on Roll20 or to just create my own adventures using the stock bestiary critters. We discussed this after the last session, that another AP might have better balance if written closer to the release of the actual PF2 ruleset. Sure, I've occasionally added encounters strictly following the game's guidance; those ended up pretty difficult, nowhere near the level we've seen in Age of Ashes. However, the players really want to complete this AP. They have liked the story and the ability to claim a stronghold. I think more importantly, they don't want to quit from the challenge of it. They don't want to abandon it after feeling beaten. [/QUOTE]
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Another Deadly Session, and It's Getting Old
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