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Another Deadly Session, and It's Getting Old
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<blockquote data-quote="CapnZapp" data-source="post: 8104102" data-attributes="member: 12731"><p>I'm happy for you, except you keep arguing as if the game should be reviewed assuming your play style.</p><p></p><p>When in actual fact each encounter is designed to be faced by four characters.</p><p></p><p>I'm not familiar with this specific adventure, but already your first assumption, that it is even possible to lure away the level 9 monster, much less doing so without alerting the guards, is highly irregular.</p><p></p><p>Not to mention the fact that you never have much more than a 50% chance of accomplishing anything against a monster of your own level. Using spells or maybe the Command an Animal action against a level 9 monster will likely have a DC of 26 or thereabouts. Unless the heroes are severely overleveled (which practically never happens in Paizo's official APs) there is a significant risk of failing an individual DC 26 check, which should result in combat against a monster described as "an enormous predator capable of catching and eating dinosaurs".</p><p></p><p>I hope you realize I'm not trying to shame you for your gamesmastering style. <u>You are not doing anything wrong.</u> In fact, running an AP this way could be great!</p><p></p><p>I just don't see the relevance when discussing the rules out of the box. I don't think it lets you claim that Paizo's stealth rules work, for instance.</p><p></p><p>As you yourself say it is <strong><em>you</em></strong> that make encounters significantly easier. What you're saying is in effect "don't use the rules as written, do it my way instead". Again, that's great, but unless a DWolf is delivered in every box of rules from Paizo, it is also not relevant to our critique of the CRB, and Paizo's approach to rules design.</p><p></p><p>More generally, I have a hard time believing <strong><em>anyone</em></strong> that states the game works great for them actually uses the rules as written.</p><p></p><p>Best regards</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8104102, member: 12731"] I'm happy for you, except you keep arguing as if the game should be reviewed assuming your play style. When in actual fact each encounter is designed to be faced by four characters. I'm not familiar with this specific adventure, but already your first assumption, that it is even possible to lure away the level 9 monster, much less doing so without alerting the guards, is highly irregular. Not to mention the fact that you never have much more than a 50% chance of accomplishing anything against a monster of your own level. Using spells or maybe the Command an Animal action against a level 9 monster will likely have a DC of 26 or thereabouts. Unless the heroes are severely overleveled (which practically never happens in Paizo's official APs) there is a significant risk of failing an individual DC 26 check, which should result in combat against a monster described as "an enormous predator capable of catching and eating dinosaurs". I hope you realize I'm not trying to shame you for your gamesmastering style. [U]You are not doing anything wrong.[/U] In fact, running an AP this way could be great! I just don't see the relevance when discussing the rules out of the box. I don't think it lets you claim that Paizo's stealth rules work, for instance. As you yourself say it is [B][I]you[/I][/B] that make encounters significantly easier. What you're saying is in effect "don't use the rules as written, do it my way instead". Again, that's great, but unless a DWolf is delivered in every box of rules from Paizo, it is also not relevant to our critique of the CRB, and Paizo's approach to rules design. More generally, I have a hard time believing [B][I]anyone[/I][/B] that states the game works great for them actually uses the rules as written. Best regards [/QUOTE]
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