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Another Deadly Session, and It's Getting Old
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<blockquote data-quote="CapnZapp" data-source="post: 8106376" data-attributes="member: 12731"><p>I understand your points. I just consider it a giant headache to discuss with someone who has such a different outlook than I do. I would much rather discuss with people whose advice and objections I can actually make something of.</p><p></p><p>I don't consider your advice helpful because I honestly don't believe what you're saying.</p><p></p><p>No, the game isn't written with the expectation that player skill needs to be applied to make encounters manageable. That is, encounters are not written to be very difficult since the expectation is that players will take an individual approach to each and every single one of them in order to make them considerably easier. What you're saying, basically, is that Paizo APs are not written with an audience of kick-in-the-door dungeon bashers in mind. What you're saying is that if you don't make an entire mini-game out of scouting and preparing for each and every case (encounter), you're making them so much more difficult than what's intended that Medicine can't keep up (just to take one example).</p><p></p><p>What you're saying is that my criticism isn't valid because I'm playing the game wrong. I can't help but to think of my concurrent discussion (in this very thread) with Kenada. What you're saying is that encounters can't be handled by game mechanics. You're saying that you can't expect the game to work if you interact with an encounter the way I'm interacting with a trap (as described in my replies to Kenada). You're saying that obviously the game is written with the expectation that player skill needs to be applied to make encounters manageable (to repeat what I just said above). I can find no indications that this is true in general. Pathfinder 2 is just about the most mechanically heavy iteration of D&D I can think of, and thus, the least likely iteration to have been written with your play style in mind.</p><p></p><p>So. Yes, I have had a hard time making a response. But you <em>do</em> deserve a response, and this is it. Best I can do, I'm afraid. I fully agree there's no point in continued conversation on this point (between us two, at least) if only for the simple reason me not really interested in the topic. I don't <em>want</em> to run the game your way, and had I believed your arguments my only solution would have had to be "find another game".</p><p></p><p>Best Regards,</p><p>Zapp</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8106376, member: 12731"] I understand your points. I just consider it a giant headache to discuss with someone who has such a different outlook than I do. I would much rather discuss with people whose advice and objections I can actually make something of. I don't consider your advice helpful because I honestly don't believe what you're saying. No, the game isn't written with the expectation that player skill needs to be applied to make encounters manageable. That is, encounters are not written to be very difficult since the expectation is that players will take an individual approach to each and every single one of them in order to make them considerably easier. What you're saying, basically, is that Paizo APs are not written with an audience of kick-in-the-door dungeon bashers in mind. What you're saying is that if you don't make an entire mini-game out of scouting and preparing for each and every case (encounter), you're making them so much more difficult than what's intended that Medicine can't keep up (just to take one example). What you're saying is that my criticism isn't valid because I'm playing the game wrong. I can't help but to think of my concurrent discussion (in this very thread) with Kenada. What you're saying is that encounters can't be handled by game mechanics. You're saying that you can't expect the game to work if you interact with an encounter the way I'm interacting with a trap (as described in my replies to Kenada). You're saying that obviously the game is written with the expectation that player skill needs to be applied to make encounters manageable (to repeat what I just said above). I can find no indications that this is true in general. Pathfinder 2 is just about the most mechanically heavy iteration of D&D I can think of, and thus, the least likely iteration to have been written with your play style in mind. So. Yes, I have had a hard time making a response. But you [I]do[/I] deserve a response, and this is it. Best I can do, I'm afraid. I fully agree there's no point in continued conversation on this point (between us two, at least) if only for the simple reason me not really interested in the topic. I don't [I]want[/I] to run the game your way, and had I believed your arguments my only solution would have had to be "find another game". Best Regards, Zapp [/QUOTE]
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