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Another Deadly Session, and It's Getting Old
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<blockquote data-quote="CapnZapp" data-source="post: 8106805" data-attributes="member: 12731"><p>You're thinking of the way the simple starter adventure that pitches the freshly hatched heroes against an Ogre, right?</p><p></p><p><a href="https://2e.aonprd.com/Monsters.aspx?ID=317" target="_blank">This monster</a> is technically "only" two levels above the heroes level so I can see how an inexperienced writer selects it for the "final fight".</p><p></p><p>But the problem is that its attack deals 1d10+7 damage.</p><p></p><p>What's the problem with that, you might think. A PF2 hero doesn't start with 1d4 hit points, they will all have between 14-20 hit points even at level 1.</p><p></p><p>Except it stands a ~25% chance of scoring a critical hit... which not only doubles the damage but adds an extra d10 damage on top!</p><p><span style="font-size: 12px">Or example hero has 18 hp and AC 18 (many characters will be worse off than this). With a +12 attack bonus, the Ogre needs to roll 16 on the d20 to score a critical hit against this character.</span></p><p></p><p>Even the sturdiest and tankiest fighter thus stands a real chance of going from fully healed to irrevocably dead in a single hit, with no comeback possible in any way. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f635.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="o_O" title="Er... what? o_O" data-smilie="12"data-shortname="o_O" /></p><p></p><p>Sure that risk isn't exactly overwhelming, but.. <strong><em>what were they thinking?</em></strong> If even 5% of prospective gamers walk away with a character sheet torn in half for being killed in a way that would come as an utter surprise and involve zero mistake on their part... isn't that kind of a bad introduction...?</p><p></p><p>Specifically: we're talking about the massive damage rule. It really only matters at very low levels, but that's exactly when you <strong><em>don't</em></strong> want to scare away newcomers, before they're hooked on your product that is...</p><p></p><p>[URL unfurl="true"]https://2e.aonprd.com/Rules.aspx?ID=384[/URL]</p><p></p><p>So imagine a character with 18 hit points. She dies instantly if a single hit deals 36 damage. If the first d10 comes up an 8, 9, or 10, there's a real risk of the second "deadly" d10 taking you over the top. For instance: (<strong><span style="color: rgb(41, 105, 176)"><strong>1d10 rolls a 8</strong></span></strong>+7)x2+<strong><span style="color: rgb(41, 105, 176)"><strong>1d10 rolls a 6</strong></span></strong>=36</p><p></p><p>I can't be bothered to calculate the exact probability for this outcome, but you should easily see we're not talking one-in-a-thousand. I'd guesstimate something like 4% - it would happen to one in every twenty-five groups playing this adventure.</p><p></p><p>And even that's conservative - it assumes</p><ul> <li data-xf-list-type="ul">the Ogre only gets a single attack before being killed, which - given that it is a L+2 creature with an ally - is not really realistic</li> <li data-xf-list-type="ul">the Ogre never gets a swing against something less sturdy than a mainline warrior</li> <li data-xf-list-type="ul">the Ogre never manages to flank with its Kobold(?) buddy, and that it never manages to first trip a character and then attack him</li> </ul><p>and maybe most worrying...</p><ul> <li data-xf-list-type="ul">the Ogre never attacks an already-wounded hero! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f910.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":censored:" title="Censored :censored:" data-smilie="14"data-shortname=":censored:" /></li> </ul></blockquote><p></p>
[QUOTE="CapnZapp, post: 8106805, member: 12731"] You're thinking of the way the simple starter adventure that pitches the freshly hatched heroes against an Ogre, right? [URL='https://2e.aonprd.com/Monsters.aspx?ID=317']This monster[/URL] is technically "only" two levels above the heroes level so I can see how an inexperienced writer selects it for the "final fight". But the problem is that its attack deals 1d10+7 damage. What's the problem with that, you might think. A PF2 hero doesn't start with 1d4 hit points, they will all have between 14-20 hit points even at level 1. Except it stands a ~25% chance of scoring a critical hit... which not only doubles the damage but adds an extra d10 damage on top! [SIZE=3]Or example hero has 18 hp and AC 18 (many characters will be worse off than this). With a +12 attack bonus, the Ogre needs to roll 16 on the d20 to score a critical hit against this character.[/SIZE] Even the sturdiest and tankiest fighter thus stands a real chance of going from fully healed to irrevocably dead in a single hit, with no comeback possible in any way. o_O Sure that risk isn't exactly overwhelming, but.. [B][I]what were they thinking?[/I][/B] If even 5% of prospective gamers walk away with a character sheet torn in half for being killed in a way that would come as an utter surprise and involve zero mistake on their part... isn't that kind of a bad introduction...? Specifically: we're talking about the massive damage rule. It really only matters at very low levels, but that's exactly when you [B][I]don't[/I][/B] want to scare away newcomers, before they're hooked on your product that is... [URL unfurl="true"]https://2e.aonprd.com/Rules.aspx?ID=384[/URL] So imagine a character with 18 hit points. She dies instantly if a single hit deals 36 damage. If the first d10 comes up an 8, 9, or 10, there's a real risk of the second "deadly" d10 taking you over the top. For instance: ([B][COLOR=rgb(41, 105, 176)][B]1d10 rolls a 8[/B][/COLOR][/B]+7)x2+[B][COLOR=rgb(41, 105, 176)][B]1d10 rolls a 6[/B][/COLOR][/B]=36 I can't be bothered to calculate the exact probability for this outcome, but you should easily see we're not talking one-in-a-thousand. I'd guesstimate something like 4% - it would happen to one in every twenty-five groups playing this adventure. And even that's conservative - it assumes [LIST] [*]the Ogre only gets a single attack before being killed, which - given that it is a L+2 creature with an ally - is not really realistic [*]the Ogre never gets a swing against something less sturdy than a mainline warrior [*]the Ogre never manages to flank with its Kobold(?) buddy, and that it never manages to first trip a character and then attack him [/LIST] and maybe most worrying... [LIST] [*]the Ogre never attacks an already-wounded hero! :censored: [/LIST] [/QUOTE]
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