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Another Deadly Session, and It's Getting Old
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<blockquote data-quote="kenada" data-source="post: 8106858" data-attributes="member: 70468"><p>Like I said, if your group wanted “by the book”, then that’s totally valid. It does stink that the system doesn’t really convey what that means, since you subsequently had issues with pacing (i.e., resting and being prepared for encounters). If it had said, “we expect players to be clever and avoid encounters, and GMs to appropriately foreshadow difficulty,” that would be one thing. It doesn’t, so GMs are left to guess or fall back on existing habits (hence why I’d run things dynamically because that’s just what I do anymore).</p><p></p><p>My first AP was Council of Thieves. We only got through book 1 because the group fell apart when people couldn’t reliable show up. That’s a shame because I thought the play in book 2 would have been fun to do. After that, we did Kingmaker. I didn’t think it at the time; but, in retrospect, that was a really good AP and probably the best one we’ve done. We did some other ones after that (Rise of the Runelords, Shattered Star) but never finished. We ended RotR on a TPK, and I just pulled the plug on Shattered Star because I got tired of how it was written. We did Dragon’s Demand after that and then some non-AP campaigns set in various areas of Golarion.</p><p></p><p>I’d always customized and tweaked things, but I usually didn’t feel the need to adjust encounters. I did rebuild a few NPCs that were too weak (because the default assumptions regarding class level and CR don’t really hold). That’s why I say I think we’d have bounced off PF2 if I’d have run an AP. I’d probably tweak things, run the rest of the encounters at the default difficulty, and then my group would have TPK’d a time or two and decided PF2 wasn’t for them.</p></blockquote><p></p>
[QUOTE="kenada, post: 8106858, member: 70468"] Like I said, if your group wanted “by the book”, then that’s totally valid. It does stink that the system doesn’t really convey what that means, since you subsequently had issues with pacing (i.e., resting and being prepared for encounters). If it had said, “we expect players to be clever and avoid encounters, and GMs to appropriately foreshadow difficulty,” that would be one thing. It doesn’t, so GMs are left to guess or fall back on existing habits (hence why I’d run things dynamically because that’s just what I do anymore). My first AP was Council of Thieves. We only got through book 1 because the group fell apart when people couldn’t reliable show up. That’s a shame because I thought the play in book 2 would have been fun to do. After that, we did Kingmaker. I didn’t think it at the time; but, in retrospect, that was a really good AP and probably the best one we’ve done. We did some other ones after that (Rise of the Runelords, Shattered Star) but never finished. We ended RotR on a TPK, and I just pulled the plug on Shattered Star because I got tired of how it was written. We did Dragon’s Demand after that and then some non-AP campaigns set in various areas of Golarion. I’d always customized and tweaked things, but I usually didn’t feel the need to adjust encounters. I did rebuild a few NPCs that were too weak (because the default assumptions regarding class level and CR don’t really hold). That’s why I say I think we’d have bounced off PF2 if I’d have run an AP. I’d probably tweak things, run the rest of the encounters at the default difficulty, and then my group would have TPK’d a time or two and decided PF2 wasn’t for them. [/QUOTE]
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