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Another Deadly Session, and It's Getting Old
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<blockquote data-quote="Retreater" data-source="post: 8106977" data-attributes="member: 42040"><p>I've seen the argument made against critical hit charts/decks in the past that it unduly punishes the PCs. If a PC gets an exceptional damage from a critical hit or inflicts a debilitating injury on a typical monster - whose lifespan is measured in rounds - that doesn't matter so much. </p><p>But what PF2 has done with its +10/-10 critical mechanic is that it is strongly against the players, in my experience. PCs are more impacted by huge damage from a monster's critical hit or critically failing a saving throw. </p><p>If the party kills 5 goblins - great, that's a successful combat. If the monsters kill 5 PCs - well, that's the end of the campaign.</p><p>Without feats, special equipment, etc., the odds used to be that enemies would get a critical success only 5% of the time. It seems like 25-35% of the time now, often with weapons that trigger additional effects and damage as well. </p><p>This is a slight departure from the original issue, but that also stemmed from the frequency of criticals in the game (in that case, critically failing a saving throw that led to a death effect).</p></blockquote><p></p>
[QUOTE="Retreater, post: 8106977, member: 42040"] I've seen the argument made against critical hit charts/decks in the past that it unduly punishes the PCs. If a PC gets an exceptional damage from a critical hit or inflicts a debilitating injury on a typical monster - whose lifespan is measured in rounds - that doesn't matter so much. But what PF2 has done with its +10/-10 critical mechanic is that it is strongly against the players, in my experience. PCs are more impacted by huge damage from a monster's critical hit or critically failing a saving throw. If the party kills 5 goblins - great, that's a successful combat. If the monsters kill 5 PCs - well, that's the end of the campaign. Without feats, special equipment, etc., the odds used to be that enemies would get a critical success only 5% of the time. It seems like 25-35% of the time now, often with weapons that trigger additional effects and damage as well. This is a slight departure from the original issue, but that also stemmed from the frequency of criticals in the game (in that case, critically failing a saving throw that led to a death effect). [/QUOTE]
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Another Deadly Session, and It's Getting Old
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