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*Pathfinder & Starfinder
Another Deadly Session, and It's Getting Old
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<blockquote data-quote="Retreater" data-source="post: 8107128" data-attributes="member: 42040"><p>I would say that any system that allows for the creatures to critically hit for more damage and with greater frequency against the characters is adversarial. The +/- 10 makes them happen more often than it would on a natural roll of 20. Criticals are also much more powerful than in any previous edition I can recall. Especially with special attacks like spells and breath weapons.</p><p>It happens more frequently with monsters than characters in Adventure Paths because the monsters are typically higher level than the PCs and have greater attack bonuses. I also roll many more attacks for the monsters because they usually don't have good options other than "every action is an attack." Characters cast spells that cut into their action economy. Characters raise shields. There are so few times when a monster should "waste" its action to do something other than a basic attack. So the characters usually have a reduced action economy in practice compared to the (higher level) enemies they face. Fewer die rolls mean less chance for criticals.</p></blockquote><p></p>
[QUOTE="Retreater, post: 8107128, member: 42040"] I would say that any system that allows for the creatures to critically hit for more damage and with greater frequency against the characters is adversarial. The +/- 10 makes them happen more often than it would on a natural roll of 20. Criticals are also much more powerful than in any previous edition I can recall. Especially with special attacks like spells and breath weapons. It happens more frequently with monsters than characters in Adventure Paths because the monsters are typically higher level than the PCs and have greater attack bonuses. I also roll many more attacks for the monsters because they usually don't have good options other than "every action is an attack." Characters cast spells that cut into their action economy. Characters raise shields. There are so few times when a monster should "waste" its action to do something other than a basic attack. So the characters usually have a reduced action economy in practice compared to the (higher level) enemies they face. Fewer die rolls mean less chance for criticals. [/QUOTE]
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Another Deadly Session, and It's Getting Old
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