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Another Deadly Session, and It's Getting Old
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<blockquote data-quote="Retreater" data-source="post: 8107385" data-attributes="member: 42040"><p>We've had 2 TPKs and one half-party-kill in 6 sessions. One was completely the fault of the players' bad tactical decisions. Twice we've lost the "deed holder" of the citadel who is gathering together the rest of the party. So for our group at least, yes, it is very difficult to have any story consistency. We have no connected thread to anyone from the first module or anyone who even met the elves at the start of the second one.</p><p></p><p></p><p>I'll try to find a way to do individual initiative, but the Roll20 initiative tracker makes it difficult to do. I'm guessing I would need to make separate files of each enemy, give them different names and tokens?</p><p>Tactically speaking, I try to not have them gang up all attacks on the same character at least (unless there's no other option.)</p></blockquote><p></p>
[QUOTE="Retreater, post: 8107385, member: 42040"] We've had 2 TPKs and one half-party-kill in 6 sessions. One was completely the fault of the players' bad tactical decisions. Twice we've lost the "deed holder" of the citadel who is gathering together the rest of the party. So for our group at least, yes, it is very difficult to have any story consistency. We have no connected thread to anyone from the first module or anyone who even met the elves at the start of the second one. I'll try to find a way to do individual initiative, but the Roll20 initiative tracker makes it difficult to do. I'm guessing I would need to make separate files of each enemy, give them different names and tokens? Tactically speaking, I try to not have them gang up all attacks on the same character at least (unless there's no other option.) [/QUOTE]
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Another Deadly Session, and It's Getting Old
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