Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Another Deadly Session, and It's Getting Old
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kenada" data-source="post: 8108184" data-attributes="member: 70468"><p>My PCs all Avoid Notice and then say: I want to roll Perception instead because it’s better, and I respond: then you’re not going to be very hidden, are you? <img class="smilie smilie--emoji" alt="😒" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f612.png" title="Unamused face :unamused:" data-shortname=":unamused:" loading="lazy" width="64" height="64" /></p><p></p><p></p><p>It’s worded awkwardly, but if you are <a href="http://2e.aonprd.com/Conditions.aspx?ID=22" target="_blank">hidden</a>, the target is flat-footed to you.</p><p></p><p></p><p>I don’t think <em>fighting</em> necessarily starts, but that sounds about right. If the party is trying to stage an ambush, you wouldn’t start the fight when the ambush sprung by when the enemy comes into the scene. You’d have them do their thing unaware of the ambush, and then the PCs would spring the ambush on the designated signal.</p><p> </p><p></p><p>Yep. I think in most other games you’d e.g., start when the above ambush sprung. On one hand, that makes sense given the absence of a discrete surprise round. On the other, it potentially tips the PCs off that an encounter is coming even though nothing is on screen yet. You could do secret Initiative checks in that situation, but that’s definitely not the norm in PF2.</p><p></p><p>I guess you could have them roll initiative at random times just to keep them on their toes. “So you go to use the chamber pot, roll initiative.” Have them believing all the chamber pots are mimics in short order. <img class="smilie smilie--emoji" alt="😈" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f608.png" title="Smiling face with horns :smiling_imp:" data-shortname=":smiling_imp:" loading="lazy" width="64" height="64" /></p><p></p><p></p><p>If the PCs know or suspect there are monsters in the next room, they can Avoid Notice as they approach. When the encounter starts, everyone Delays but the slowest one in the initiative order, who kicks in the door. The rest of the party returns to the initiative order at the end of the kicker’s turn, and they rush inside to beat up the monsters for their treasure.</p><p></p><p>I swear I can remember having arguments over whether you got surprise when kicking in the door. Did Paizo accidentally (almost*) fix it? <img class="smilie smilie--emoji" alt="🤔" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f914.png" title="Thinking face :thinking:" data-shortname=":thinking:" loading="lazy" width="64" height="64" /></p><p></p><p>* The asterisk is because you can only return to the initiative order at the end of someone’s turn, so you can’t guarantee a bad enough result that you go after all the monsters (and consequently get a ‘free’ turn beating them up). If they survive, they get to return the favor, but the party should be able to drop a creature or two and tilt things in their favor. Also, extensive footnotes are bad for jokes.</p></blockquote><p></p>
[QUOTE="kenada, post: 8108184, member: 70468"] My PCs all Avoid Notice and then say: I want to roll Perception instead because it’s better, and I respond: then you’re not going to be very hidden, are you? 😒 It’s worded awkwardly, but if you are [URL='http://2e.aonprd.com/Conditions.aspx?ID=22']hidden[/URL], the target is flat-footed to you. I don’t think [I]fighting[/I] necessarily starts, but that sounds about right. If the party is trying to stage an ambush, you wouldn’t start the fight when the ambush sprung by when the enemy comes into the scene. You’d have them do their thing unaware of the ambush, and then the PCs would spring the ambush on the designated signal. Yep. I think in most other games you’d e.g., start when the above ambush sprung. On one hand, that makes sense given the absence of a discrete surprise round. On the other, it potentially tips the PCs off that an encounter is coming even though nothing is on screen yet. You could do secret Initiative checks in that situation, but that’s definitely not the norm in PF2. I guess you could have them roll initiative at random times just to keep them on their toes. “So you go to use the chamber pot, roll initiative.” Have them believing all the chamber pots are mimics in short order. 😈 If the PCs know or suspect there are monsters in the next room, they can Avoid Notice as they approach. When the encounter starts, everyone Delays but the slowest one in the initiative order, who kicks in the door. The rest of the party returns to the initiative order at the end of the kicker’s turn, and they rush inside to beat up the monsters for their treasure. I swear I can remember having arguments over whether you got surprise when kicking in the door. Did Paizo accidentally (almost*) fix it? 🤔 * The asterisk is because you can only return to the initiative order at the end of someone’s turn, so you can’t guarantee a bad enough result that you go after all the monsters (and consequently get a ‘free’ turn beating them up). If they survive, they get to return the favor, but the party should be able to drop a creature or two and tilt things in their favor. Also, extensive footnotes are bad for jokes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Another Deadly Session, and It's Getting Old
Top