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Another Deadly Session, and It's Getting Old
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<blockquote data-quote="CapnZapp" data-source="post: 8108440" data-attributes="member: 12731"><p>Individual characters can definitely benefit from Avoid Notice/Stealth. </p><p></p><p>But in a group of four or five heroes some are bound to roll badly, and if even one party member doesn't even have Stealth...</p><p></p><p>In the end, my players have stopped bothering with ambushes and stealth, since it doesn't provide benefits commensurate with the difficulty of pulling it off.</p><p></p><p>Individual characters can still tell me "I'm going to Avoid Notice whenever I can, so consider me rolling Stealth for Perception as the default". But again, that just means a single character is hidden. The monsters still notice the group, so combat still starts the regular way.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8108440, member: 12731"] Individual characters can definitely benefit from Avoid Notice/Stealth. But in a group of four or five heroes some are bound to roll badly, and if even one party member doesn't even have Stealth... In the end, my players have stopped bothering with ambushes and stealth, since it doesn't provide benefits commensurate with the difficulty of pulling it off. Individual characters can still tell me "I'm going to Avoid Notice whenever I can, so consider me rolling Stealth for Perception as the default". But again, that just means a single character is hidden. The monsters still notice the group, so combat still starts the regular way. [/QUOTE]
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Another Deadly Session, and It's Getting Old
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