Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Another Deadly Session, and It's Getting Old
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Retreater" data-source="post: 8113333" data-attributes="member: 42040"><p>When it's literally the only example of play for a new system of a game, it should be done right, or it should be corrected with errata. Paizo has had the response of "We designed the game we wanted. We don't care if you don't get it. We're not going to help." The APs should teach players how to play and GMs how to GM, especially when it's the first one out of the gate. Yet, they seem to think we're all masters of running a system that hadn't even been out a month when the AP was released. </p><p></p><p>How in the heck are we supposed to know how to adjust encounters? How are we to know how often to let characters use Treat Wounds - and are they expected to be at 100% strength every combat? How are we supposed to know you absolutely can never put encounters together? How are we supposed to know that if you don't split your monsters' turns (like you did in every other edition of the game), that they gang up and wipe out parties? </p><p></p><p>I mean, I'm still going to run PF2 because my players want to finish the campaign, but my lord this system has killed modern gaming for me - when even 4E didn't do that. I am jumping on to the OSR scene in all my future games. PF2 is making my eyeballs bleed. There is so much that it can't do. It is so overdesigned that if a GM tries to touch anything it collapses like a house of cards.</p></blockquote><p></p>
[QUOTE="Retreater, post: 8113333, member: 42040"] When it's literally the only example of play for a new system of a game, it should be done right, or it should be corrected with errata. Paizo has had the response of "We designed the game we wanted. We don't care if you don't get it. We're not going to help." The APs should teach players how to play and GMs how to GM, especially when it's the first one out of the gate. Yet, they seem to think we're all masters of running a system that hadn't even been out a month when the AP was released. How in the heck are we supposed to know how to adjust encounters? How are we to know how often to let characters use Treat Wounds - and are they expected to be at 100% strength every combat? How are we supposed to know you absolutely can never put encounters together? How are we supposed to know that if you don't split your monsters' turns (like you did in every other edition of the game), that they gang up and wipe out parties? I mean, I'm still going to run PF2 because my players want to finish the campaign, but my lord this system has killed modern gaming for me - when even 4E didn't do that. I am jumping on to the OSR scene in all my future games. PF2 is making my eyeballs bleed. There is so much that it can't do. It is so overdesigned that if a GM tries to touch anything it collapses like a house of cards. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Another Deadly Session, and It's Getting Old
Top