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Another Deadly Session, and It's Getting Old
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<blockquote data-quote="kenada" data-source="post: 8113445" data-attributes="member: 70468"><p>If your players love the system, but you’d rather do something OSR, why not meet them half-way and do an OSR-style game using PF2? I hate to sound like a broken record, but several of us have had good luck running that style (to varying degrees) of game in PF2. No, you can’t use an AP, but you probably weren’t going to be doing that in your hypothetical OSR game.</p><p></p><p></p><p>Don’t use moderate encounters as your staple encounters. By design, they’re meant to risk ending the adventuring day if the party doesn’t play them well, so combining them yields dangerous results. If you stick with lower-threat ones (and if you’re not using an AP, that is easy to do), then you can let things snowball and combine more organically.</p><p></p><p>As far as using monsters outside the intended band, use Proficiency Without Level. It doesn’t help with combining (because two moderates is still a severe either way), but it gives you a significantly expanded roster of creatures to use. At 5th level, I’ve got ~88% of the bestiaries I could throw at my PCs unmodified. Obviously I need to use the tools to make sure I don’t do something silly like surprise them with five level 12 enemies (but that might be okay with foreshadowing).</p><p></p><p>As an aside, it was mentioned on reddit that the encounter-building guidelines are tuned incorrectly. I’m not sure if this will end up in the errata or the FAQ, but it was suggested that you should treat everything as one level higher for encounter building purposes to make things work as intended. That means a moderate-threat as currently written should actually be considered a severe-threat encounter.</p><p></p><p>Supposedly a blog post about the next errata is coming soon, but I don’t know whether that will actually be included. However, it would certainly explain why the APs are just so incredibly difficult unless your group is really savvy at teamwork and tactics if it were true that they messed up the encounter-building math.</p><p></p><p>Anyway, this is only a half-serious suggestion. You’re the GM, so you should be running what you enjoy. I summarily declared one day that I wouldn’t run PF1 anymore, and that was our last PF1 campaign. If you feel likewise about PF2, then definitely go do something that better does what you want out of a game.</p></blockquote><p></p>
[QUOTE="kenada, post: 8113445, member: 70468"] If your players love the system, but you’d rather do something OSR, why not meet them half-way and do an OSR-style game using PF2? I hate to sound like a broken record, but several of us have had good luck running that style (to varying degrees) of game in PF2. No, you can’t use an AP, but you probably weren’t going to be doing that in your hypothetical OSR game. Don’t use moderate encounters as your staple encounters. By design, they’re meant to risk ending the adventuring day if the party doesn’t play them well, so combining them yields dangerous results. If you stick with lower-threat ones (and if you’re not using an AP, that is easy to do), then you can let things snowball and combine more organically. As far as using monsters outside the intended band, use Proficiency Without Level. It doesn’t help with combining (because two moderates is still a severe either way), but it gives you a significantly expanded roster of creatures to use. At 5th level, I’ve got ~88% of the bestiaries I could throw at my PCs unmodified. Obviously I need to use the tools to make sure I don’t do something silly like surprise them with five level 12 enemies (but that might be okay with foreshadowing). As an aside, it was mentioned on reddit that the encounter-building guidelines are tuned incorrectly. I’m not sure if this will end up in the errata or the FAQ, but it was suggested that you should treat everything as one level higher for encounter building purposes to make things work as intended. That means a moderate-threat as currently written should actually be considered a severe-threat encounter. Supposedly a blog post about the next errata is coming soon, but I don’t know whether that will actually be included. However, it would certainly explain why the APs are just so incredibly difficult unless your group is really savvy at teamwork and tactics if it were true that they messed up the encounter-building math. Anyway, this is only a half-serious suggestion. You’re the GM, so you should be running what you enjoy. I summarily declared one day that I wouldn’t run PF1 anymore, and that was our last PF1 campaign. If you feel likewise about PF2, then definitely go do something that better does what you want out of a game. [/QUOTE]
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Another Deadly Session, and It's Getting Old
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