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Another Deadly Session, and It's Getting Old
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<blockquote data-quote="kenada" data-source="post: 8113628" data-attributes="member: 70468"><p>I’d interpreted the way they <a href="http://2e.aonprd.com/Rules.aspx?ID=497" target="_blank">defined</a> moderate-threat as ending the adventuring day, but it just says stop to rest, so that may mean just stopping to Treat Wounds. If that’s the intent, then the guidelines definitely seem miscalibrated (versus what people are experiencing apparently).</p><p></p><p></p><p>It’s possible to kill a PC if they have the wounded condition and are taking persistent damage (because they’ll start at dying 2 when they go down and a single tick of persistent damage will add another 2 to their dying condition), but realistically it going to be a TPK.</p><p></p><p></p><p>Right. If a group can’t do the encounters as written in an AP, they should be changing them to make it fun for the group. The CRB even says <a href="http://2e.aonprd.com/Rules.aspx?ID=492" target="_blank">as much</a>. It does talk a lot about stuff like backstories and linking adversaries to characters, but if the players can’t hack it in combat, then you need to adjust the encounters to be something they’ll enjoy.</p></blockquote><p></p>
[QUOTE="kenada, post: 8113628, member: 70468"] I’d interpreted the way they [URL='http://2e.aonprd.com/Rules.aspx?ID=497']defined[/URL] moderate-threat as ending the adventuring day, but it just says stop to rest, so that may mean just stopping to Treat Wounds. If that’s the intent, then the guidelines definitely seem miscalibrated (versus what people are experiencing apparently). It’s possible to kill a PC if they have the wounded condition and are taking persistent damage (because they’ll start at dying 2 when they go down and a single tick of persistent damage will add another 2 to their dying condition), but realistically it going to be a TPK. Right. If a group can’t do the encounters as written in an AP, they should be changing them to make it fun for the group. The CRB even says [URL='http://2e.aonprd.com/Rules.aspx?ID=492']as much[/URL]. It does talk a lot about stuff like backstories and linking adversaries to characters, but if the players can’t hack it in combat, then you need to adjust the encounters to be something they’ll enjoy. [/QUOTE]
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Another Deadly Session, and It's Getting Old
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