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Another Deadly Session, and It's Getting Old
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<blockquote data-quote="Retreater" data-source="post: 8113632" data-attributes="member: 42040"><p>Our party consists of a wizard, fighter, champion, cleric, and monk. I don't feel like anyone is blatantly suboptimal. Spells are almost all combat oriented (damage and healing) but there are no magic buffs going on. </p><p>The warriors use defensive auras, shield blocks. They have a pretty solid frontline. </p><p>I'm not a master tactician, but I am an experienced gamer, and it's not apparent to me what they should be doing differently. It's probably going to get more challenging for them as I expect the monk player to leave soon for personal reasons.</p><p>I'm sure that a GM can make it more survivable, but running this AP by the book, that's not possible for me. The only other adventures I've read from Paizo (ogre demo adventure & the playtest) make it seem that extreme difficulty is the assumption of the system. Even when I created my own encounters using the method in the Core Rulebook, I found that they were far more difficult than encounters in most other systems I've DMed (and that's been quite a few).</p></blockquote><p></p>
[QUOTE="Retreater, post: 8113632, member: 42040"] Our party consists of a wizard, fighter, champion, cleric, and monk. I don't feel like anyone is blatantly suboptimal. Spells are almost all combat oriented (damage and healing) but there are no magic buffs going on. The warriors use defensive auras, shield blocks. They have a pretty solid frontline. I'm not a master tactician, but I am an experienced gamer, and it's not apparent to me what they should be doing differently. It's probably going to get more challenging for them as I expect the monk player to leave soon for personal reasons. I'm sure that a GM can make it more survivable, but running this AP by the book, that's not possible for me. The only other adventures I've read from Paizo (ogre demo adventure & the playtest) make it seem that extreme difficulty is the assumption of the system. Even when I created my own encounters using the method in the Core Rulebook, I found that they were far more difficult than encounters in most other systems I've DMed (and that's been quite a few). [/QUOTE]
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Another Deadly Session, and It's Getting Old
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