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Another Deadly Session, and It's Getting Old
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<blockquote data-quote="kenada" data-source="post: 8113643" data-attributes="member: 70468"><p>This is probably part of the problem. Buffs on top of debuffs are really potent. You can boost your hit and crit rates by 15~30% if you’re stacking them up right.</p><p></p><p>From a tactical perspective, traditional RPG tactics can be self-defeating. If everyone charges in to fight the boss, then you’re just saving it the trouble of spending actions to move over to engage with the party. Make it waste those actions, shooting it as it approaches. If they won initiative, have the melee martials delay, so they can be ready to attack once it gets close.</p><p></p><p>The same goes for third actions. Unless you’re a flurry ranger fighting your hunted prey, you really shouldn’t be making a third Strike. It’s not likely to succeed, so you’re basically fishing for crits. You probably have a better chance trying to Demoralize your opponent. Even just moving away can be decent effective healing when the boss is likely to hit on its third attack.</p><p></p><p></p><p>Is this a matter of expectations or perception? Like, a “low-threat” encounter feels more difficult than what you would expect a “low-threat” encounter to be in another system?</p></blockquote><p></p>
[QUOTE="kenada, post: 8113643, member: 70468"] This is probably part of the problem. Buffs on top of debuffs are really potent. You can boost your hit and crit rates by 15~30% if you’re stacking them up right. From a tactical perspective, traditional RPG tactics can be self-defeating. If everyone charges in to fight the boss, then you’re just saving it the trouble of spending actions to move over to engage with the party. Make it waste those actions, shooting it as it approaches. If they won initiative, have the melee martials delay, so they can be ready to attack once it gets close. The same goes for third actions. Unless you’re a flurry ranger fighting your hunted prey, you really shouldn’t be making a third Strike. It’s not likely to succeed, so you’re basically fishing for crits. You probably have a better chance trying to Demoralize your opponent. Even just moving away can be decent effective healing when the boss is likely to hit on its third attack. Is this a matter of expectations or perception? Like, a “low-threat” encounter feels more difficult than what you would expect a “low-threat” encounter to be in another system? [/QUOTE]
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Another Deadly Session, and It's Getting Old
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