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Another Deadly Session, and It's Getting Old
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<blockquote data-quote="!DWolf" data-source="post: 8113886" data-attributes="member: 7026314"><p>Since we’re talking tactics I figured I would add this to the discussion:</p><p></p><p>I just ran a low-level game and my players stomped the encounters hard (one low, two severe one in which they didn’t have armor on, and one trivial). They aren’t tactical geniuses by any stretch but they are exploration focused and fairly cautious in combat: they really like to a) use shields instead of third attacks and b) at the start they do a lot of positioning/raising shields/readying actions/ranged attacks instead of rushing to engage opponents (the party is also dwarf heavy). This leads to a sort of flow of battle: <ol> <li data-xf-list-type="ol">perceive danger and arm up (ready shields and weapons get on armor if necessary/possible, initial positioning and recall knowledge checks, occasionally altering the terrain, making general plans; note the wizard wants to do more here but currently lacks the slots for a lot of utility spells). </li> <li data-xf-list-type="ol"> combat starts: positioning, raising shields, and readying, with a scattering of ranged attacks (all of the characters have ranged weapons now - why would you not have at least a sling?) and the enemy moves up (getting hit by readied attacks and AoOs). With a dwarf and shield heavy party, the PCs generally hold up really well to the initial assault.</li> <li data-xf-list-type="ol"> the party counterattacks the opponents, generally shredding them. Notably the wizard has, in two severe encounters, been absolutely devastating with blasts in this stage. Also two fighters working together (occasionally with bless from the cleric) are absolutely killer at these levels.</li> </ol></blockquote><p></p>
[QUOTE="!DWolf, post: 8113886, member: 7026314"] Since we’re talking tactics I figured I would add this to the discussion: I just ran a low-level game and my players stomped the encounters hard (one low, two severe one in which they didn’t have armor on, and one trivial). They aren’t tactical geniuses by any stretch but they are exploration focused and fairly cautious in combat: they really like to a) use shields instead of third attacks and b) at the start they do a lot of positioning/raising shields/readying actions/ranged attacks instead of rushing to engage opponents (the party is also dwarf heavy). This leads to a sort of flow of battle:[list=1] [*]perceive danger and arm up (ready shields and weapons get on armor if necessary/possible, initial positioning and recall knowledge checks, occasionally altering the terrain, making general plans; note the wizard wants to do more here but currently lacks the slots for a lot of utility spells). [*] combat starts: positioning, raising shields, and readying, with a scattering of ranged attacks (all of the characters have ranged weapons now - why would you not have at least a sling?) and the enemy moves up (getting hit by readied attacks and AoOs). With a dwarf and shield heavy party, the PCs generally hold up really well to the initial assault. [*] the party counterattacks the opponents, generally shredding them. Notably the wizard has, in two severe encounters, been absolutely devastating with blasts in this stage. Also two fighters working together (occasionally with bless from the cleric) are absolutely killer at these levels. [/list] [/QUOTE]
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Another Deadly Session, and It's Getting Old
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