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Another Deadly Session, and It's Getting Old
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<blockquote data-quote="kenada" data-source="post: 8114129" data-attributes="member: 70468"><p>The guidelines for encounter building are pretty up-front that tactical play is expected as the level of threat increases. The assumption conveyed in the GMG is moderate-threat encounters by default. I skimmed back over it, but I don’t see anything about changing the default based on your group. So maybe. <img class="smilie smilie--emoji" alt="🙂" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" title="Slightly smiling face :slight_smile:" data-shortname=":slight_smile:" loading="lazy" width="64" height="64" /></p><p></p><p></p><p>Hence the quotes around <em>work</em>. It was really an art in PF1. I pretty much just winged it when I ran my own stuff. I had a good feel for my group, so I could just do that. That’s obviously not scalable, and experiences will vary a lot between groups.</p><p></p><p></p><p>That’s a good point. I you’d need to entreat GMs to use their intuition to gauge what works best for the group and then make adjustments using the tools the system provides.</p><p></p><p></p><p>So pretty much just what the CRB has. I wasn’t sure whether they offered specific suggestions for how to change the encounter (like the demo adventure <em>Torment and Legacy</em> does).</p><p></p><p>Assuming that the scale in the CRB is based on two creatures of a certain level (from trivial to extreme: level − 2, level − 1, level, level + 1, level + 2), you can tweak things up and down by changing where you center that range. For my group, I’m going to experiment with level − 1 as the center, which would set the threat tiers to: 30, 40, 60, 80, 120.</p><p></p><p>Of course, I’ve done no testing (yet). I also haven’t done any analysis. I have no idea whether this holds up if you scale it the other way, which would put an extreme-threat encounter at 240 XP.</p></blockquote><p></p>
[QUOTE="kenada, post: 8114129, member: 70468"] The guidelines for encounter building are pretty up-front that tactical play is expected as the level of threat increases. The assumption conveyed in the GMG is moderate-threat encounters by default. I skimmed back over it, but I don’t see anything about changing the default based on your group. So maybe. 🙂 Hence the quotes around [I]work[/I]. It was really an art in PF1. I pretty much just winged it when I ran my own stuff. I had a good feel for my group, so I could just do that. That’s obviously not scalable, and experiences will vary a lot between groups. That’s a good point. I you’d need to entreat GMs to use their intuition to gauge what works best for the group and then make adjustments using the tools the system provides. So pretty much just what the CRB has. I wasn’t sure whether they offered specific suggestions for how to change the encounter (like the demo adventure [I]Torment and Legacy[/I] does). Assuming that the scale in the CRB is based on two creatures of a certain level (from trivial to extreme: level − 2, level − 1, level, level + 1, level + 2), you can tweak things up and down by changing where you center that range. For my group, I’m going to experiment with level − 1 as the center, which would set the threat tiers to: 30, 40, 60, 80, 120. Of course, I’ve done no testing (yet). I also haven’t done any analysis. I have no idea whether this holds up if you scale it the other way, which would put an extreme-threat encounter at 240 XP. [/QUOTE]
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