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Another Deadly Session, and It's Getting Old
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<blockquote data-quote="Retreater" data-source="post: 8114738" data-attributes="member: 42040"><p>I guess the differentiation I see is in OSR games (like OSE) is that the design and crafting of the dungeon (or other adventure) is done by the experience of the GM (obviously referring to advice provided by the game or other sources). Sure, many systems might have the player-facing elements codified (how long does a torch burn, how much area can I search in ten minutes, etc.), but the design of the adventure isn't laid out like a recipe card stating: 1 session to walk to the dungeon, 3-4 sessions to explore the dungeon, with X # of fights at each of the following challenge levels - A, B, C, and D, with Y # of roleplaying encounters and Z # of traps. And that recipe is presented as a formatted stat block as if you were looking at an ironclad rule of the game. </p><p>And perhaps it is the presentation looking at it out of the context of the rest of the GMG, but to me (and YMMV) it is very off-putting and seems an attempt to restrict the creativity of GMs by giving them a Procrustean Bed in which their adventures must fit.</p></blockquote><p></p>
[QUOTE="Retreater, post: 8114738, member: 42040"] I guess the differentiation I see is in OSR games (like OSE) is that the design and crafting of the dungeon (or other adventure) is done by the experience of the GM (obviously referring to advice provided by the game or other sources). Sure, many systems might have the player-facing elements codified (how long does a torch burn, how much area can I search in ten minutes, etc.), but the design of the adventure isn't laid out like a recipe card stating: 1 session to walk to the dungeon, 3-4 sessions to explore the dungeon, with X # of fights at each of the following challenge levels - A, B, C, and D, with Y # of roleplaying encounters and Z # of traps. And that recipe is presented as a formatted stat block as if you were looking at an ironclad rule of the game. And perhaps it is the presentation looking at it out of the context of the rest of the GMG, but to me (and YMMV) it is very off-putting and seems an attempt to restrict the creativity of GMs by giving them a Procrustean Bed in which their adventures must fit. [/QUOTE]
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