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Another Deadly Session, and It's Getting Old
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<blockquote data-quote="FrozenNorth" data-source="post: 8114945" data-attributes="member: 7020832"><p>Interestingly enough. I had the exact same discussion that you and kenada had on a different forum. I had bemoaned the fact that the 5e DMG did not include sufficient guidelines for designing interesting non-combat encounters, and another poster pointed out that I had in the past frequently taken issue with the proliferation of unnecessary rules systems.</p><p></p><p>My defense was that to me, guidelines and rules are completely different. Most people can benefit from guidelines and best practices in designing adventures and encounters, while there are few things I hate more than feeling my hands are tied with unnecessary rules (except kender. They suck!).</p><p></p><p>So, I get your point, and the Archives of Nethys entry hewed a bit too close to "this is how you design a dungeon" rather than "here are a bunch of issues you should consider when designing your own dungeon!". In the defence of the Archives of Nethys though, it IS a summary, and the GMG probably is a bit less cut-and-dried.</p></blockquote><p></p>
[QUOTE="FrozenNorth, post: 8114945, member: 7020832"] Interestingly enough. I had the exact same discussion that you and kenada had on a different forum. I had bemoaned the fact that the 5e DMG did not include sufficient guidelines for designing interesting non-combat encounters, and another poster pointed out that I had in the past frequently taken issue with the proliferation of unnecessary rules systems. My defense was that to me, guidelines and rules are completely different. Most people can benefit from guidelines and best practices in designing adventures and encounters, while there are few things I hate more than feeling my hands are tied with unnecessary rules (except kender. They suck!). So, I get your point, and the Archives of Nethys entry hewed a bit too close to "this is how you design a dungeon" rather than "here are a bunch of issues you should consider when designing your own dungeon!". In the defence of the Archives of Nethys though, it IS a summary, and the GMG probably is a bit less cut-and-dried. [/QUOTE]
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Another Deadly Session, and It's Getting Old
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