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Another Deadly Session, and It's Getting Old
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<blockquote data-quote="Retreater" data-source="post: 8115143" data-attributes="member: 42040"><p>I bought the GMG for PF1 and it was a good resource for that system, and I'd likely find parts of this one useful if I were creating my own adventures. However, for all the debate about the GMG and its entry about the Dungeon Crawl recipe, it's largely not relevant to my group's issue. I have been tasked by my players to run PF2's Age of Ashes in as close to a scientific, controlled test as possible. They want to get the "real" PF2 experience, not something I've layered with house rules or redesigned to make it better balanced. They don't want me changing encounters. Honestly, it feels like my role is more an interpreter of Paizo's team than a GM, as if I'm a referee of an Organized Play event or scientist in a playtest. There is no roleplay. There is no continuous story connection. It goes from encounter-to-encounter, precisely as written in the published module. Following any structural outlines from GMG wouldn't be useful - my only guide is the Core Rulebook and the contents of the Age of Ashes AP adventures.</p></blockquote><p></p>
[QUOTE="Retreater, post: 8115143, member: 42040"] I bought the GMG for PF1 and it was a good resource for that system, and I'd likely find parts of this one useful if I were creating my own adventures. However, for all the debate about the GMG and its entry about the Dungeon Crawl recipe, it's largely not relevant to my group's issue. I have been tasked by my players to run PF2's Age of Ashes in as close to a scientific, controlled test as possible. They want to get the "real" PF2 experience, not something I've layered with house rules or redesigned to make it better balanced. They don't want me changing encounters. Honestly, it feels like my role is more an interpreter of Paizo's team than a GM, as if I'm a referee of an Organized Play event or scientist in a playtest. There is no roleplay. There is no continuous story connection. It goes from encounter-to-encounter, precisely as written in the published module. Following any structural outlines from GMG wouldn't be useful - my only guide is the Core Rulebook and the contents of the Age of Ashes AP adventures. [/QUOTE]
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