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*Pathfinder & Starfinder
Another Deadly Session, and It's Getting Old
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<blockquote data-quote="!DWolf" data-source="post: 8115233" data-attributes="member: 7026314"><p>Like Fire, adventure paths and rules make good servants but poor masters.</p><p></p><p>I think your players have placed you in a bad situation: they want the game played in a specific way without houserules/interpretations but you need those things to run it successfully because the specific way they want is not how it is intended to be played: not a single pathfinder GM I know has tried running an AP the way your players want it and I’m sure most of them would say no to running it that way because it wouldn’t be fun for them. Personally, I love the old-school exploration and puzzle solving aspect of the game so cutting those out in favor of an endless stream of combats would just kill it for me. And if you look at the Paizo boards for the Age of Ashes, you will quickly see that most (all?) of the GMs there aren’t trying to run it like that either. And if most pathfinder GMs don’t/won’t run it that way, then how can it be a “real” experience?</p><p></p><p>And I’m 100% percent sure that the “real” pathfinder experience doesn’t leave the GM miserable. GMs are playing the game too, and they should be having fun as well. If you aren’t, and it sounds like you aren’t, then you need sit down and have a talk to your players about it.</p><p></p><p>Sidenote: I’m not involved with society, but I’m pretty sure they have a special “campaign mode” for running APs that gives them a lot more leeway in how they run things.</p></blockquote><p></p>
[QUOTE="!DWolf, post: 8115233, member: 7026314"] Like Fire, adventure paths and rules make good servants but poor masters. I think your players have placed you in a bad situation: they want the game played in a specific way without houserules/interpretations but you need those things to run it successfully because the specific way they want is not how it is intended to be played: not a single pathfinder GM I know has tried running an AP the way your players want it and I’m sure most of them would say no to running it that way because it wouldn’t be fun for them. Personally, I love the old-school exploration and puzzle solving aspect of the game so cutting those out in favor of an endless stream of combats would just kill it for me. And if you look at the Paizo boards for the Age of Ashes, you will quickly see that most (all?) of the GMs there aren’t trying to run it like that either. And if most pathfinder GMs don’t/won’t run it that way, then how can it be a “real” experience? And I’m 100% percent sure that the “real” pathfinder experience doesn’t leave the GM miserable. GMs are playing the game too, and they should be having fun as well. If you aren’t, and it sounds like you aren’t, then you need sit down and have a talk to your players about it. Sidenote: I’m not involved with society, but I’m pretty sure they have a special “campaign mode” for running APs that gives them a lot more leeway in how they run things. [/QUOTE]
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