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Another Deadly Session, and It's Getting Old
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<blockquote data-quote="Thomas Shey" data-source="post: 8119803" data-attributes="member: 7026617"><p>I wouldn't <em>expect</em> it to be (but wouldn't be shocked if it was). And honestly, as a rule of thumb, inaugural module series are the ones <em>most</em> likely to be messed up in balance; ask people about the first series of modules for D&D 4e sometime.</p><p></p><p></p><p></p><p>As I've noted before, I'm not sure what BRP derived system would have you roll two encounters together without the risk of that going badly and without much time to figure that out. And it would be entirely possible with Savage Worlds. Which doesn't mean there aren't problems with that series, as I've noted; I'm just puzzled by the idea that making two "moderate" encounters into one single encounter isn't likely to be a problem, because in the majority of games I know of, it very much would be (all the way back to OD&D).</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8119803, member: 7026617"] I wouldn't [I]expect[/I] it to be (but wouldn't be shocked if it was). And honestly, as a rule of thumb, inaugural module series are the ones [I]most[/I] likely to be messed up in balance; ask people about the first series of modules for D&D 4e sometime. As I've noted before, I'm not sure what BRP derived system would have you roll two encounters together without the risk of that going badly and without much time to figure that out. And it would be entirely possible with Savage Worlds. Which doesn't mean there aren't problems with that series, as I've noted; I'm just puzzled by the idea that making two "moderate" encounters into one single encounter isn't likely to be a problem, because in the majority of games I know of, it very much would be (all the way back to OD&D). [/QUOTE]
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Another Deadly Session, and It's Getting Old
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