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*Pathfinder & Starfinder
Another Deadly Session, and It's Getting Old
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<blockquote data-quote="The-Magic-Sword" data-source="post: 8130785" data-attributes="member: 6801252"><p>Yeah, to be fair, you're right in that the system isn't the best at handling combat as war-- but i kind of see that as a given, because systems that are good at combat as war tend to be bad at combat as sport and vice versa. Its because the incentive systems differ so much, a combat as war game wants to punish you for taking a straight fight, and your 'conventional' options are constrained in order to incentivize you to focus on the environment. </p><p></p><p>In combat as sport, you're encouraged to take a straight fight, and your 'conventional' options are plentiful and powerful, incentivizing you to focus on using your character's standard abilities to their fullest potential. </p><p></p><p>Combat as war wants you to do cool things with the environment to break the fight because the fight isn't interesting without cool things from the environment, Combat as Sport wants to limit the influence of the environment so it can't ruin the fun of you character's interesting abilities. Both season to taste somewhat of course. </p><p></p><p>Pathfinder 2e is much more in the combat as sport camp, the actual fighting is fun and while the environment is useful, its more as something that adds spice to your fighting, rather than as something that solves the combat by itself. So while I'm content to let them explore, choose their fights, alter them somewhat through interaction, my emphasis is more on the mystery aspects of exploration than the borderline 'physics sandbox' you might see in OSR games-- though I have been checking them out for better adventure/dungeon design, open tables, and so forth.</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 8130785, member: 6801252"] Yeah, to be fair, you're right in that the system isn't the best at handling combat as war-- but i kind of see that as a given, because systems that are good at combat as war tend to be bad at combat as sport and vice versa. Its because the incentive systems differ so much, a combat as war game wants to punish you for taking a straight fight, and your 'conventional' options are constrained in order to incentivize you to focus on the environment. In combat as sport, you're encouraged to take a straight fight, and your 'conventional' options are plentiful and powerful, incentivizing you to focus on using your character's standard abilities to their fullest potential. Combat as war wants you to do cool things with the environment to break the fight because the fight isn't interesting without cool things from the environment, Combat as Sport wants to limit the influence of the environment so it can't ruin the fun of you character's interesting abilities. Both season to taste somewhat of course. Pathfinder 2e is much more in the combat as sport camp, the actual fighting is fun and while the environment is useful, its more as something that adds spice to your fighting, rather than as something that solves the combat by itself. So while I'm content to let them explore, choose their fights, alter them somewhat through interaction, my emphasis is more on the mystery aspects of exploration than the borderline 'physics sandbox' you might see in OSR games-- though I have been checking them out for better adventure/dungeon design, open tables, and so forth. [/QUOTE]
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