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Another Delve Into Xanathar's Guide To Everything
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<blockquote data-quote="kbrakke" data-source="post: 7729674" data-attributes="member: 6781797"><p>Other than feats, new spells, new totems, new maneuvers, and new invocations what could existing characters get? This books has 3 of these so I think they're doing most of what they can for existing characters. New Maneuvers is fairly niche, so I doubt they will ever make new ones, and they already did new totems. Existing characters can also multiclass in to one of these many new archetypes. Expanded details on tool proficiency also gives DMs and players new ways to use existing things.</p><p></p><p>Honestly, the way 5e is designed prevents sweeping changes for existing characters. It's exceedingly rare to make choices about your character after you pick your archetype unless you get spells. This is one of the main reasons I think 5e can never become as complex as pathfinder, players have two big decision points, race/class at the beginning and archetype after that. If they only make those choices their character will be fine. If they like making more they can be one of the many many spell casters or multiclass.</p><p></p><p>So most people aren't talking about this issue because other than two sub-class specific things they literally couldn't add more. (I'll concede that if you are a non-phb race playing a non-spellcasting class, you don't get anything explicitly new, other than the ability to multiclass in to one of the new archetypes eventually.)</p></blockquote><p></p>
[QUOTE="kbrakke, post: 7729674, member: 6781797"] Other than feats, new spells, new totems, new maneuvers, and new invocations what could existing characters get? This books has 3 of these so I think they're doing most of what they can for existing characters. New Maneuvers is fairly niche, so I doubt they will ever make new ones, and they already did new totems. Existing characters can also multiclass in to one of these many new archetypes. Expanded details on tool proficiency also gives DMs and players new ways to use existing things. Honestly, the way 5e is designed prevents sweeping changes for existing characters. It's exceedingly rare to make choices about your character after you pick your archetype unless you get spells. This is one of the main reasons I think 5e can never become as complex as pathfinder, players have two big decision points, race/class at the beginning and archetype after that. If they only make those choices their character will be fine. If they like making more they can be one of the many many spell casters or multiclass. So most people aren't talking about this issue because other than two sub-class specific things they literally couldn't add more. (I'll concede that if you are a non-phb race playing a non-spellcasting class, you don't get anything explicitly new, other than the ability to multiclass in to one of the new archetypes eventually.) [/QUOTE]
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