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<blockquote data-quote="Adam Mygrants" data-source="post: 7729984" data-attributes="member: 6875170"><p>I'm one of the older players, though I had a decade or two off. The game isn't about the mechanics. Those just alter how to tell if what you want to do works or not. My Barbarian player... was a folk hero dwarf who played really nice to everyone, but was actually a racist. He was nice to other races because if they did ANYTHING of value, then they seemed like the most impressive example of that worthless race ever, and he should encourage that individual. Stop playing the game, and start creating the story. D&D is about making a story where you control only a small part of it. It's not for sharing with others, it's just for the group. This is how us Old folks make those "best friends" that you have as kids. There is no way to get those as a responsible adult; closest you can get outside D&D seems will revolve around substance abuse. Create the story. You character can be crap. It can be virtually worthless and hardly use the mechanics. Develop the character, and fit that character to the mechanics. My Barbarian was a dwarf only because it seemed like the best race to be a cheerful racist that feels his racism is fully justified. Long lived, proud race. The character you make should be easily ported into ANY version because the mechanics should not be the foundation of it's creation. You pick spells and such based on the character where it is at the time (because it should grow and change based on what it goes through in the game). My bard did not start out opposed to charm spells... it became that. It refused GREATER invisibility because damn it... awesome things should be SEEN to be done.</p><p>The mechanics are there to serve the personality you create. If you can't make a beast master ranger awesome... you've simply failed to come up with a great personality theme to compliment one. That's not a problem... I'm sure you've got more than enough great ideas and you won't live long enough to play them all. We don't need more spells/classes/subclasses to make more fun mechanics. We just get them because they were spawned from good character ideas, and they inspire others to have good character ideas. Create the story, and make it fun.</p><p></p><p>I heard about a guy's character... it was a fighter, that WANTED to be a paladin. He was not going to multi-class... this was not a mechanics thing; it was a character thing. His CHARACTER wanted to be a paladin, but simply was not in the spotlight of any deity. He had to shun off any attempts by the DM or other players to turn him into a paladin several times. He did not want his character to succeed in this. It made for a great story, this mildly tragic tale of this guy. And that game was better than any mechanics could ever provide. Mechanics don't make the game. The story you create makes the game.</p></blockquote><p></p>
[QUOTE="Adam Mygrants, post: 7729984, member: 6875170"] I'm one of the older players, though I had a decade or two off. The game isn't about the mechanics. Those just alter how to tell if what you want to do works or not. My Barbarian player... was a folk hero dwarf who played really nice to everyone, but was actually a racist. He was nice to other races because if they did ANYTHING of value, then they seemed like the most impressive example of that worthless race ever, and he should encourage that individual. Stop playing the game, and start creating the story. D&D is about making a story where you control only a small part of it. It's not for sharing with others, it's just for the group. This is how us Old folks make those "best friends" that you have as kids. There is no way to get those as a responsible adult; closest you can get outside D&D seems will revolve around substance abuse. Create the story. You character can be crap. It can be virtually worthless and hardly use the mechanics. Develop the character, and fit that character to the mechanics. My Barbarian was a dwarf only because it seemed like the best race to be a cheerful racist that feels his racism is fully justified. Long lived, proud race. The character you make should be easily ported into ANY version because the mechanics should not be the foundation of it's creation. You pick spells and such based on the character where it is at the time (because it should grow and change based on what it goes through in the game). My bard did not start out opposed to charm spells... it became that. It refused GREATER invisibility because damn it... awesome things should be SEEN to be done. The mechanics are there to serve the personality you create. If you can't make a beast master ranger awesome... you've simply failed to come up with a great personality theme to compliment one. That's not a problem... I'm sure you've got more than enough great ideas and you won't live long enough to play them all. We don't need more spells/classes/subclasses to make more fun mechanics. We just get them because they were spawned from good character ideas, and they inspire others to have good character ideas. Create the story, and make it fun. I heard about a guy's character... it was a fighter, that WANTED to be a paladin. He was not going to multi-class... this was not a mechanics thing; it was a character thing. His CHARACTER wanted to be a paladin, but simply was not in the spotlight of any deity. He had to shun off any attempts by the DM or other players to turn him into a paladin several times. He did not want his character to succeed in this. It made for a great story, this mildly tragic tale of this guy. And that game was better than any mechanics could ever provide. Mechanics don't make the game. The story you create makes the game. [/QUOTE]
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