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<blockquote data-quote="LiL KiNG" data-source="post: 5754229" data-attributes="member: 83799"><p>...another fairly simple concept taken to extremes.</p><p></p><p>'to the best of their abilities' and 'to the exclusion of all other activities except those necessary for day-to-day survival (such as sleeping, eating, and so forth)' should be easy enough to implement.</p><p></p><p>To the best of your abilities would be; if you know a damage spell cast it, if you're proficient with the sword on your hip use it, can you pick up a fallen crossbow to hit the target at range? go for it.</p><p>To the exclusion of... should mean they won't run for 3 days straight if you tell them they feel like running 100 miles - they will stop for things like eating, sleeping, and life sustaining functions. However, once they are feed, rested, etc, they'll start running again.</p><p></p><p>Those are pretty bland examples but hopefully they convey the just of what I'm getting at.</p><p></p><p>I could see the literal translations of poorly worded commands biting the caster in the rear, but unless really poorly worded doing that at the table is just going to frustrate your players when everyone can understand the intent of the command clearly and you try to enforce something so literal its ridiculous.</p><p></p><p>Rule zero is rule zero - DM's might control things, but if they constantly make things no fun for their players your group will fall apart.</p><p></p><p>To address the original question though, I don't think dominate would make someone fall asleep - but it would make them try to fall asleep; curl up on the floor, use their pack as a pillow, cover up with a cloak... yell at the people still fighting to shut up...</p><p>As far as it being against their nature to attempt to fall asleep, who doesn't like taking a nap!?</p></blockquote><p></p>
[QUOTE="LiL KiNG, post: 5754229, member: 83799"] ...another fairly simple concept taken to extremes. 'to the best of their abilities' and 'to the exclusion of all other activities except those necessary for day-to-day survival (such as sleeping, eating, and so forth)' should be easy enough to implement. To the best of your abilities would be; if you know a damage spell cast it, if you're proficient with the sword on your hip use it, can you pick up a fallen crossbow to hit the target at range? go for it. To the exclusion of... should mean they won't run for 3 days straight if you tell them they feel like running 100 miles - they will stop for things like eating, sleeping, and life sustaining functions. However, once they are feed, rested, etc, they'll start running again. Those are pretty bland examples but hopefully they convey the just of what I'm getting at. I could see the literal translations of poorly worded commands biting the caster in the rear, but unless really poorly worded doing that at the table is just going to frustrate your players when everyone can understand the intent of the command clearly and you try to enforce something so literal its ridiculous. Rule zero is rule zero - DM's might control things, but if they constantly make things no fun for their players your group will fall apart. To address the original question though, I don't think dominate would make someone fall asleep - but it would make them try to fall asleep; curl up on the floor, use their pack as a pillow, cover up with a cloak... yell at the people still fighting to shut up... As far as it being against their nature to attempt to fall asleep, who doesn't like taking a nap!? [/QUOTE]
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