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*Dungeons & Dragons
Another Fighter: the "Heroic" Fighter
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<blockquote data-quote="DND_Reborn" data-source="post: 8548112" data-attributes="member: 6987520"><p>I agree, but if that is the prerogative of other classes, <em>why</em> should the fighter get things like that?</p><p></p><p>IME the only fighters with disadvantage on stealth is the ones in <em>heavy</em> armor, which makes sense and why should they <em>not</em> have it? It is a small, although significant in its way, price to pay for the AC you are getting, isn't it?</p><p></p><p></p><p>Which isn't an issue with the fighter, but with the <em>wizard</em> IMO, and can be handled in numerous ways. WotC has decided to be "super nice" to casters in general with a lot of the changes to casting since AD&D. I'll save that for a different thread/conversation. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>We can disagree on that, which is fine. Yes, certain spells solve issues which for other classes features would handle. If you don't like the term niche, than role might be better? Anyway, when spells are used they are quick solutions, but frankly IME are not always available unless you plan to keep them handy all the time. But if you have a rogue, why would you have Knock? Aren't there other roles your magic could fulfill that would be more beneficial? If you take the team out of D&D and just look at the individual, classes as a whole suffer in one manner or another IMO and if you try to make it so every class can handle every situation you might as well get rid of classes and use a different system for character generation.</p><p></p><p>And while Paladins straddled niches, they were very hard to get unless you rolled dozens of times or just picked your ability scores, and had a lot of restrictions which if properly enforced made a big difference IME.</p><p></p><p></p><p>Yes, it is, but action surge can do a lot of other things, which barbarians don't get that benefit from Fast Movement.</p><p></p><p>But, I am going to spend some time working on a couple subclasses to address the exploration and social pillars. Perhaps when I am done with a draft of those there might be something that would appeal to want?</p><p></p><p>While I am doing that, I'll try to keep in mind the points you made upthread and thanks!</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8548112, member: 6987520"] I agree, but if that is the prerogative of other classes, [I]why[/I] should the fighter get things like that? IME the only fighters with disadvantage on stealth is the ones in [I]heavy[/I] armor, which makes sense and why should they [I]not[/I] have it? It is a small, although significant in its way, price to pay for the AC you are getting, isn't it? Which isn't an issue with the fighter, but with the [I]wizard[/I] IMO, and can be handled in numerous ways. WotC has decided to be "super nice" to casters in general with a lot of the changes to casting since AD&D. I'll save that for a different thread/conversation. :) We can disagree on that, which is fine. Yes, certain spells solve issues which for other classes features would handle. If you don't like the term niche, than role might be better? Anyway, when spells are used they are quick solutions, but frankly IME are not always available unless you plan to keep them handy all the time. But if you have a rogue, why would you have Knock? Aren't there other roles your magic could fulfill that would be more beneficial? If you take the team out of D&D and just look at the individual, classes as a whole suffer in one manner or another IMO and if you try to make it so every class can handle every situation you might as well get rid of classes and use a different system for character generation. And while Paladins straddled niches, they were very hard to get unless you rolled dozens of times or just picked your ability scores, and had a lot of restrictions which if properly enforced made a big difference IME. Yes, it is, but action surge can do a lot of other things, which barbarians don't get that benefit from Fast Movement. But, I am going to spend some time working on a couple subclasses to address the exploration and social pillars. Perhaps when I am done with a draft of those there might be something that would appeal to want? While I am doing that, I'll try to keep in mind the points you made upthread and thanks! [/QUOTE]
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