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Another Fighter: the "Heroic" Fighter
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<blockquote data-quote="Neonchameleon" data-source="post: 8548149" data-attributes="member: 87792"><p>Because the fighter is incredibly fit and meant to be fast moving. As per previous discussions I don't think that niche protection is in and of itself worth much. If a fighter and a rogue look the same things have gone wrong.</p><p></p><p>AC is only useful in combat. That their equipment gives them disadvantage on stealth is a penalty almost uniquely paid by the fighter and the paladin (and some clerics) and makes the fighter the single least useful out of combat class; they have the joint fewest skills, have literally no additional out of combat abilities <em>and, unlike other classes, have their normal equipment giving them disadvantage on a skill</em>.</p><p></p><p>It's adding insult to injury and means that the fighter is in joint 12th place out of 13 for out of combat usefulness even in an anti-magic field.</p><p></p><p>Out of 13 classes in 5e 9 are casters. <em>All</em> these caster classes can carry mixed loadouts. And <em>all</em> these caster classes have at least as many skills as a fighter. If something's either an issue with two classes (fighter and barbarian) or nine (all casters) then it's the two that have the problem.</p><p></p><p>Again, I don't think that this is a good thing because it inhibits RP for me. Under pressure everyone pitches in and should be able to learn. The sort of niche protection you seem to want I'd say undermines the range of balanced characters possible.</p><p></p><p>Off the top of my head:</p><ol> <li data-xf-list-type="ol">We've either run into Arcane Lock or expect to; I can <em>knock</em> doors open the rogue simply can't. The problem is with the game</li> <li data-xf-list-type="ol">Is our party stable to the point we can 100% guarantee having a rogue?</li> <li data-xf-list-type="ol">As a backup for when the rogue fails</li> <li data-xf-list-type="ol">Is my character always working with the party anyway?</li> <li data-xf-list-type="ol">(3.5 answer) Because I don't just have a spellbook, I have a loose leaf binder full of utility spells.</li> </ol><p>I could probably continue.</p><p></p><p>Sure. I could bring invisibility...</p><p></p><p>Being serious <em>possibly</em>. And possibly not. Are arcane locks showing up? Is the rogue always showing up?</p><p></p><p>No problem <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8548149, member: 87792"] Because the fighter is incredibly fit and meant to be fast moving. As per previous discussions I don't think that niche protection is in and of itself worth much. If a fighter and a rogue look the same things have gone wrong. AC is only useful in combat. That their equipment gives them disadvantage on stealth is a penalty almost uniquely paid by the fighter and the paladin (and some clerics) and makes the fighter the single least useful out of combat class; they have the joint fewest skills, have literally no additional out of combat abilities [I]and, unlike other classes, have their normal equipment giving them disadvantage on a skill[/I]. It's adding insult to injury and means that the fighter is in joint 12th place out of 13 for out of combat usefulness even in an anti-magic field. Out of 13 classes in 5e 9 are casters. [I]All[/I] these caster classes can carry mixed loadouts. And [I]all[/I] these caster classes have at least as many skills as a fighter. If something's either an issue with two classes (fighter and barbarian) or nine (all casters) then it's the two that have the problem. Again, I don't think that this is a good thing because it inhibits RP for me. Under pressure everyone pitches in and should be able to learn. The sort of niche protection you seem to want I'd say undermines the range of balanced characters possible. Off the top of my head: [LIST=1] [*]We've either run into Arcane Lock or expect to; I can [I]knock[/I] doors open the rogue simply can't. The problem is with the game [*]Is our party stable to the point we can 100% guarantee having a rogue? [*]As a backup for when the rogue fails [*]Is my character always working with the party anyway? [*](3.5 answer) Because I don't just have a spellbook, I have a loose leaf binder full of utility spells. [/LIST] I could probably continue. Sure. I could bring invisibility... Being serious [I]possibly[/I]. And possibly not. Are arcane locks showing up? Is the rogue always showing up? No problem :) [/QUOTE]
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