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*Dungeons & Dragons
Another Fighter: the "Heroic" Fighter
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<blockquote data-quote="NotAYakk" data-source="post: 8548399" data-attributes="member: 72555"><p>So, yours is 102 HP/short rest over 4 uses. My problem is each use is dramatically junk. Your HP barely move past low levels when you use it.</p><p></p><p>At low levels? 6.5 HP at level 1 is a huge swing. A level 1 fighter with 14 con has 12 HP, so 6.5 is half their HP bar. That feels like something worth mentioning at the table. By level 10, 15.5 HP is something you don't even bother saying. Level so, 25.5 is similarly anemic.</p><p></p><p>Mine (level/2 d10 + level) at level 20 is 75 HP. This is less than your 102, but instead of being an anemic event on every use, it is a dramatic turn around moment; a level 20 fighter with 16 con has 184 HP. 75 HP is 40% of their HP, a significant swing.</p><p></p><p>Meanwhile, 25 HP is 13%, you can barely see that on a visual HP bar.</p><p></p><p>Activated abilities should have impact when activated. This is not really a balance concern, but rather a gameplay concern.</p><p></p><p>Action Surge is the single most powerful fighter ability. Making it worse isn't a great plan.</p><p></p><p>Versatility means very little if your options suck compared to the alternative. In fact, your action surge is better for non-fighters than it is for fighters, because non-fighter action economy doesn't rely on Extra Attack.</p><p></p><p>Heck, get a cantrip and your fighters action surge extra attack becomes less anemic. Let alone the use for a spellcasters, who can still dip fighter 2 and get 2 full spells out of it. Meanwhile, the fighter gets a half-attack action (or worse).</p><p></p><p></p><p>Ah. I assume then you aren't trying to balance for multiclassing?</p><p></p><p>Because a fighter 2 dip gives action surge (great for spellcasters) and up to 6 short rest 1d4 precision attacks.</p><p></p><p>...</p><p></p><p>Possibly you are valuing versatility highly? I mean, "more fighting styles" is being treated as an important feature, not as a ribbon, seems to indicate you are. ("More picks from same list" almost always means that the 2nd pick is worse than the first. Sometimes you can manage synergy that wouldn't otherwise exist; the only one I'm aware of in fighting styles is archery + dueling with a thrown weapon.</p><p></p><p>Getting utility fighting styles like blindfighting and the like is fun, or interception to use your reaction, but there isn't super-linear synergy here.)</p><p></p><p></p><p>...</p><p></p><p>Oh, nevermind, page 2 with "leveled up fighting styles". I'd ditch your "get more fighting styles" system, and just have fighter fighting styles level up with fighter level. If you also want to give more fighting styles, great. This also patches over a multiclass exploit (getting earlier access to those than a fighter does by dipping paladin/ranger 2 or the like).</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8548399, member: 72555"] So, yours is 102 HP/short rest over 4 uses. My problem is each use is dramatically junk. Your HP barely move past low levels when you use it. At low levels? 6.5 HP at level 1 is a huge swing. A level 1 fighter with 14 con has 12 HP, so 6.5 is half their HP bar. That feels like something worth mentioning at the table. By level 10, 15.5 HP is something you don't even bother saying. Level so, 25.5 is similarly anemic. Mine (level/2 d10 + level) at level 20 is 75 HP. This is less than your 102, but instead of being an anemic event on every use, it is a dramatic turn around moment; a level 20 fighter with 16 con has 184 HP. 75 HP is 40% of their HP, a significant swing. Meanwhile, 25 HP is 13%, you can barely see that on a visual HP bar. Activated abilities should have impact when activated. This is not really a balance concern, but rather a gameplay concern. Action Surge is the single most powerful fighter ability. Making it worse isn't a great plan. Versatility means very little if your options suck compared to the alternative. In fact, your action surge is better for non-fighters than it is for fighters, because non-fighter action economy doesn't rely on Extra Attack. Heck, get a cantrip and your fighters action surge extra attack becomes less anemic. Let alone the use for a spellcasters, who can still dip fighter 2 and get 2 full spells out of it. Meanwhile, the fighter gets a half-attack action (or worse). Ah. I assume then you aren't trying to balance for multiclassing? Because a fighter 2 dip gives action surge (great for spellcasters) and up to 6 short rest 1d4 precision attacks. ... Possibly you are valuing versatility highly? I mean, "more fighting styles" is being treated as an important feature, not as a ribbon, seems to indicate you are. ("More picks from same list" almost always means that the 2nd pick is worse than the first. Sometimes you can manage synergy that wouldn't otherwise exist; the only one I'm aware of in fighting styles is archery + dueling with a thrown weapon. Getting utility fighting styles like blindfighting and the like is fun, or interception to use your reaction, but there isn't super-linear synergy here.) ... Oh, nevermind, page 2 with "leveled up fighting styles". I'd ditch your "get more fighting styles" system, and just have fighter fighting styles level up with fighter level. If you also want to give more fighting styles, great. This also patches over a multiclass exploit (getting earlier access to those than a fighter does by dipping paladin/ranger 2 or the like). [/QUOTE]
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