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General Tabletop Discussion
*Dungeons & Dragons
Another Fighter: the "Heroic" Fighter
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<blockquote data-quote="DND_Reborn" data-source="post: 8548404" data-attributes="member: 6987520"><p>Well, IMO some things have <em>definitely</em> gone wrong, but that is also mostly because the class that is supposed to be the best at combat simply isn't. Now, certain you could ramp up the fighter even more than I have done. I've tried to offer perks and versatility and a bit more damage potential with out going crazy.</p><p></p><p></p><p>IME nearly all Paladins and most Clerics (not even some) suffer the same issue when in Heavy Armor, but that is also because the other classes benefit more (or at least nearly as much) by wearing other armors. I'll not dispute what you are saying otherwise, I just don't think Stealthing is normally the role of Fighters.</p><p></p><p></p><p>Oh, I agree, but again I don't think upping fighters is the solution as much as nerfing casters, but again that is another issue.</p><p></p><p>Frankly, I feel there are <em>way too many</em> casting classes, but I am swimming against the tide in this instance, sadly.</p><p></p><p></p><p>IME if people want more "all-purpose" characters, the route is either subclasses or multiclassing to get that. Could you describe (in detail) an example of inhibited RP you've experienced, so I can have a better understanding?</p><p></p><p></p><p>See, again issues like this reflect more on how unbalanced <em>casters</em> are more so than the fact a fighter can't do these things.</p><p></p><p>Unfortunately, people don't like having their toys taken away from them, but that is what I think is the best solution to 90% of the problems. Any spell that has utility to replace something a PC can do makes <em>any</em> PC (not just fighters) practically obsolete, depending on the scenario.</p><p></p><p>Anyway, I know often we butt heads more than have fruitful conversations, so I want you to know I appreciate this back-and-forth and look forward to your responses.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8548404, member: 6987520"] Well, IMO some things have [I]definitely[/I] gone wrong, but that is also mostly because the class that is supposed to be the best at combat simply isn't. Now, certain you could ramp up the fighter even more than I have done. I've tried to offer perks and versatility and a bit more damage potential with out going crazy. IME nearly all Paladins and most Clerics (not even some) suffer the same issue when in Heavy Armor, but that is also because the other classes benefit more (or at least nearly as much) by wearing other armors. I'll not dispute what you are saying otherwise, I just don't think Stealthing is normally the role of Fighters. Oh, I agree, but again I don't think upping fighters is the solution as much as nerfing casters, but again that is another issue. Frankly, I feel there are [I]way too many[/I] casting classes, but I am swimming against the tide in this instance, sadly. IME if people want more "all-purpose" characters, the route is either subclasses or multiclassing to get that. Could you describe (in detail) an example of inhibited RP you've experienced, so I can have a better understanding? See, again issues like this reflect more on how unbalanced [I]casters[/I] are more so than the fact a fighter can't do these things. Unfortunately, people don't like having their toys taken away from them, but that is what I think is the best solution to 90% of the problems. Any spell that has utility to replace something a PC can do makes [I]any[/I] PC (not just fighters) practically obsolete, depending on the scenario. Anyway, I know often we butt heads more than have fruitful conversations, so I want you to know I appreciate this back-and-forth and look forward to your responses. [/QUOTE]
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Another Fighter: the "Heroic" Fighter
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