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*Dungeons & Dragons
Another Fighter: the "Heroic" Fighter
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<blockquote data-quote="DND_Reborn" data-source="post: 8548419" data-attributes="member: 6987520"><p>Again, while it is an activated ability, it is a <em>bonus action</em>, not an action. So, I don't expect it to heal as much. It is meant more (IMO) to help keep you alive until you can regroup, not instantly get you back in the fight.</p><p></p><p>But your point is noted, I'll update the OP with the suggestion, and also discuss it with my own group when we meet. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>It really doesn't make it worse. At <em>worst</em> you are losing 1 attack when used during certain levels. My method allows fighter to Dash, Dodge, Help, Use Objects, and other things which can have significant impact in a fight.</p><p></p><p>A fighter who can attack 6 times <em>AND</em> dodge is better off than one attacking 8 times depending on the scenario.</p><p></p><p>FWIW, it won't help spellcasters as you cannot cast two spells regardless of using Action Surge. The only way you can ever (TMK) cast two spells is the bonus action spell + cantrip option.</p><p></p><p></p><p>Yeah, this was a concern of mine. Originally I didn't have maneuvers for fighters until level 3 because of it. The idea was:</p><p></p><p>Level 1: Fighting Style, Second Wind</p><p>Level 2: Action Surge</p><p>Level 3: Martial Maneuvers</p><p>Level 4: Indomitable</p><p></p><p>But in discussing it with others moving it to level 2 seemed ok. What do you think about moving it back to 3rd level??</p><p></p><p></p><p>Yes, I definitely value versatility highly both for gameplay and just allowing more fun by having more options of things you can do or how you interact with things.</p><p></p><p>If you see my post upthread about Fighting Styles you'll see our game allows you to upgrade your current style instead of just learning a new one, and we added some styles as well.</p><p></p><p>Otherwise, it was meant more for being able to switch styles/roles if you just you the base styles. Otherwise I agree the synergy isn't often high. If you have time look at the fighting style improvements upthread and share your thoughts on them. We are still play-testing them.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8548419, member: 6987520"] Again, while it is an activated ability, it is a [I]bonus action[/I], not an action. So, I don't expect it to heal as much. It is meant more (IMO) to help keep you alive until you can regroup, not instantly get you back in the fight. But your point is noted, I'll update the OP with the suggestion, and also discuss it with my own group when we meet. :) It really doesn't make it worse. At [I]worst[/I] you are losing 1 attack when used during certain levels. My method allows fighter to Dash, Dodge, Help, Use Objects, and other things which can have significant impact in a fight. A fighter who can attack 6 times [I]AND[/I] dodge is better off than one attacking 8 times depending on the scenario. FWIW, it won't help spellcasters as you cannot cast two spells regardless of using Action Surge. The only way you can ever (TMK) cast two spells is the bonus action spell + cantrip option. Yeah, this was a concern of mine. Originally I didn't have maneuvers for fighters until level 3 because of it. The idea was: Level 1: Fighting Style, Second Wind Level 2: Action Surge Level 3: Martial Maneuvers Level 4: Indomitable But in discussing it with others moving it to level 2 seemed ok. What do you think about moving it back to 3rd level?? Yes, I definitely value versatility highly both for gameplay and just allowing more fun by having more options of things you can do or how you interact with things. If you see my post upthread about Fighting Styles you'll see our game allows you to upgrade your current style instead of just learning a new one, and we added some styles as well. Otherwise, it was meant more for being able to switch styles/roles if you just you the base styles. Otherwise I agree the synergy isn't often high. If you have time look at the fighting style improvements upthread and share your thoughts on them. We are still play-testing them. [/QUOTE]
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Another Fighter: the "Heroic" Fighter
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