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Another Fighter: the "Heroic" Fighter
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<blockquote data-quote="Neonchameleon" data-source="post: 8551712" data-attributes="member: 87792"><p>Oh definitely. Me, I prefer something more like skill challenges where the proficient people get to help - but it's a decent simple way to do things. And it does penalise the fighter slightly.</p><p></p><p>That's not quite true. 1e had Illusionists which were a specialist as a curated separate class and school specialists were introduced with Unearthed Arcana. But with specialist wizards in UA, 2e, and 3.X you got more spells of your specialty (or in the case of diviners in 3.X you had one divination spell per level as a freebie and were only locked out of one school). In 4e and 5e your spells in the school you've focused on get extra effects - so for example evocation specialists get to protect allies from ground zero evocations while high enough level illusionists can make their illusions part real. Far more interesting and evocative than just extra spells.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8551712, member: 87792"] Oh definitely. Me, I prefer something more like skill challenges where the proficient people get to help - but it's a decent simple way to do things. And it does penalise the fighter slightly. That's not quite true. 1e had Illusionists which were a specialist as a curated separate class and school specialists were introduced with Unearthed Arcana. But with specialist wizards in UA, 2e, and 3.X you got more spells of your specialty (or in the case of diviners in 3.X you had one divination spell per level as a freebie and were only locked out of one school). In 4e and 5e your spells in the school you've focused on get extra effects - so for example evocation specialists get to protect allies from ground zero evocations while high enough level illusionists can make their illusions part real. Far more interesting and evocative than just extra spells. [/QUOTE]
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Another Fighter: the "Heroic" Fighter
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