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Another "First Game Impression"
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<blockquote data-quote="DrSkull" data-source="post: 4361272" data-attributes="member: 3718"><p>Last night we had a 6-hour "test game". There were 7 people present, each of us played a character, while 2 of us had made the adventure and shared the DM duties. We both wanted to play both sides of the screen, and wanted to see as many classes in play as possible.</p><p></p><p>We pre-generated 5th level characters, and in play we had an example of every class except the ranger. Over 6 hours we had 4 combat encounters, and 2 skill challenge encounters. </p><p></p><p>Lessons and Observations:</p><p></p><p>1) We will definitely do the traditional 1 DM at a time per session when we start the regular campaign next week. Some games support doing things fast and loose, but D&D4e requires the DM to be thinking about the monster's tactics, and not about how to save his own guy's bacon.</p><p></p><p>2) The First Rule of Not Being Stupid, is Don't Be Stupid. I played a Warlord, and absolutely love the class. But in the final encounter, I pulled a complete LEEEROOOYYYY JENKINS, and the Warlord just can't be by himself and feel useful. I double-moved ran forward into the encounter area, triggering the undead horde to rise up from the bones scattered about. I was completely cut off from the rest of the party. I guess I wasn't used to the idea of 3 skeletons being dangerous to a 5th level guy, but they really put the beat down on me, and it took a long time and 3 healing surges before I was back with the rest of the party. I mean, my "to hits" and "damage" abilities seemed good, and my AC wasn't horrible, but I just couldn't do anything with any ummppphh, because my allies weren't anywhere near me.</p><p></p><p>3) Too many Condiitions/Special States: this is the one element of the game that really seemed too boggy. Trying to keep track of who was under the Warlock's Curse, who was Marked by the Paladin, who was Marked by the fighter, who was Slowed by the wizard, who was bloodied, who was dazed, who was immobilized, who was invisible, turned out to be a regal mess. We had a ton of multi-colored tokens and small poker chips, but they weren't as helpful as we thought they might have been.</p><p></p><p>4) I love the Monsters: the monster stats are great, and each monster has his own interesting moves to make. It was just FUN to DM the monsters, more so than I've seen with any other version of the game.</p><p></p><p>5) Teamwork is fun. Using each player's powers to help the others is much more dynamic than with other games I've played, and adds to the overall enjoyment of the game.</p></blockquote><p></p>
[QUOTE="DrSkull, post: 4361272, member: 3718"] Last night we had a 6-hour "test game". There were 7 people present, each of us played a character, while 2 of us had made the adventure and shared the DM duties. We both wanted to play both sides of the screen, and wanted to see as many classes in play as possible. We pre-generated 5th level characters, and in play we had an example of every class except the ranger. Over 6 hours we had 4 combat encounters, and 2 skill challenge encounters. Lessons and Observations: 1) We will definitely do the traditional 1 DM at a time per session when we start the regular campaign next week. Some games support doing things fast and loose, but D&D4e requires the DM to be thinking about the monster's tactics, and not about how to save his own guy's bacon. 2) The First Rule of Not Being Stupid, is Don't Be Stupid. I played a Warlord, and absolutely love the class. But in the final encounter, I pulled a complete LEEEROOOYYYY JENKINS, and the Warlord just can't be by himself and feel useful. I double-moved ran forward into the encounter area, triggering the undead horde to rise up from the bones scattered about. I was completely cut off from the rest of the party. I guess I wasn't used to the idea of 3 skeletons being dangerous to a 5th level guy, but they really put the beat down on me, and it took a long time and 3 healing surges before I was back with the rest of the party. I mean, my "to hits" and "damage" abilities seemed good, and my AC wasn't horrible, but I just couldn't do anything with any ummppphh, because my allies weren't anywhere near me. 3) Too many Condiitions/Special States: this is the one element of the game that really seemed too boggy. Trying to keep track of who was under the Warlock's Curse, who was Marked by the Paladin, who was Marked by the fighter, who was Slowed by the wizard, who was bloodied, who was dazed, who was immobilized, who was invisible, turned out to be a regal mess. We had a ton of multi-colored tokens and small poker chips, but they weren't as helpful as we thought they might have been. 4) I love the Monsters: the monster stats are great, and each monster has his own interesting moves to make. It was just FUN to DM the monsters, more so than I've seen with any other version of the game. 5) Teamwork is fun. Using each player's powers to help the others is much more dynamic than with other games I've played, and adds to the overall enjoyment of the game. [/QUOTE]
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