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*Pathfinder & Starfinder
Another Fumble chart for review
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<blockquote data-quote="MarauderX" data-source="post: 1383470" data-attributes="member: 9990"><p>Mostly this is for use with the Correl campaign (see the <a href="http://www.enworld.org/forums/showthread.php?t=74701" target="_blank">story hour here</a>). Since everyone is now at 2nd level or so, I am laying down a more 'final' fumble chart for our game. Injury to self is included, though the chances and damage are small. </p><p></p><p>The results on this fumble table are to convey the randomness and panic of combat and how situations can change with luck. All characters are subject to the chart - PCs, NPCs & critters alike; a d20 does not discriminate, and neither should a DM. </p><p></p><p>Skill fumbles are subject to circumstance. Mostly the skill fumbles are for critical moments when a PC is trying to accomplish something under the duress of combat or time. A character swimming and failing a skill check suffers the normal drowning penalties <em>in addition</em> to the results from the fumble chart. Some skill checks will not apply: a rogue picking a lock and being dazed for a round when Taking 20 will not suffer the results unless combat occurs. </p><p></p><p>Skill fumbles are ignored for Heal checks as well as for any non-action checks (Knowledge, Intimidate, Appraise, etc.). </p><p></p><p></p><p></p><p>Comments welcome...</p></blockquote><p></p>
[QUOTE="MarauderX, post: 1383470, member: 9990"] Mostly this is for use with the Correl campaign (see the [URL=http://www.enworld.org/forums/showthread.php?t=74701]story hour here[/URL]). Since everyone is now at 2nd level or so, I am laying down a more 'final' fumble chart for our game. Injury to self is included, though the chances and damage are small. The results on this fumble table are to convey the randomness and panic of combat and how situations can change with luck. All characters are subject to the chart - PCs, NPCs & critters alike; a d20 does not discriminate, and neither should a DM. Skill fumbles are subject to circumstance. Mostly the skill fumbles are for critical moments when a PC is trying to accomplish something under the duress of combat or time. A character swimming and failing a skill check suffers the normal drowning penalties [I]in addition[/I] to the results from the fumble chart. Some skill checks will not apply: a rogue picking a lock and being dazed for a round when Taking 20 will not suffer the results unless combat occurs. Skill fumbles are ignored for Heal checks as well as for any non-action checks (Knowledge, Intimidate, Appraise, etc.). Comments welcome... [/QUOTE]
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