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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
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<blockquote data-quote="frankthedm" data-source="post: 2799788" data-attributes="member: 1164"><p>They used the same[more or less] rule sets until you got to the <strong>deep</strong> back-story based rules [God in Heaven Vs. Gaia-Weaver-Wyrm Spirit world.] First was vampire, with glass jawed characters and werewolves mentioned as a distant threat. Then the werewolf game came out, more combat than vampire and incredibly tough characters other than the Achilles heel of silver. Then Mage came out as a thinky game with mortals that could reshape reality if the players could figure out the rules. Wraith was for those who really wanted a tragic character[I am guessing] and Changeling was good for those who liked Elysium style politicking, without being a bloodsucking leech [I am guessing]. Crossovers were popular with the fan base since the rules meshed really well, though characters from each game were <strong>vastly</strong> different in power level. Officially the worlds were separate until WW started making dual/multi game books to make more money.</p><p> </p><p>oWoD </p><p>Vampire: The masquerade [shhhh.. vampires don't exist]</p><p>Werewolf: the Apocalypse. [The world is ending. Make Gaia’s foes suffer for their victory]</p><p>Mage: the Ascension [Become as a god with reality at your whim]</p><p>Wrath: The oblivion [you are dead but still haunt the world]</p><p>Mummy: the something [be reincarnated to fight your foes through time]</p><p>Changeling: The dreaming [The real world is trying to intrude on your Fae kingdom]</p><p>Hunter: The Reckoning [Grab a shotgun, time for the mortals to get even]</p><p>Demon: the Fallen [Why yes, the world IS going to hell] During the year this ruleset came out, WW encouraged stores to have a $6.66 sale on old books to get them to sell.</p><p></p><p>nWoD</p><p>Vampire: the requiem [looks like more of the same to me]</p><p>Werewolf: the forsaken [I assume they are more along the power level of other nWoD characters]</p><p>Mage: the awakening [no comment, yet]</p></blockquote><p></p>
[QUOTE="frankthedm, post: 2799788, member: 1164"] They used the same[more or less] rule sets until you got to the [B]deep[/B] back-story based rules [God in Heaven Vs. Gaia-Weaver-Wyrm Spirit world.] First was vampire, with glass jawed characters and werewolves mentioned as a distant threat. Then the werewolf game came out, more combat than vampire and incredibly tough characters other than the Achilles heel of silver. Then Mage came out as a thinky game with mortals that could reshape reality if the players could figure out the rules. Wraith was for those who really wanted a tragic character[I am guessing] and Changeling was good for those who liked Elysium style politicking, without being a bloodsucking leech [I am guessing]. Crossovers were popular with the fan base since the rules meshed really well, though characters from each game were [b]vastly[/b] different in power level. Officially the worlds were separate until WW started making dual/multi game books to make more money. oWoD Vampire: The masquerade [shhhh.. vampires don't exist] Werewolf: the Apocalypse. [The world is ending. Make Gaia’s foes suffer for their victory] Mage: the Ascension [Become as a god with reality at your whim] Wrath: The oblivion [you are dead but still haunt the world] Mummy: the something [be reincarnated to fight your foes through time] Changeling: The dreaming [The real world is trying to intrude on your Fae kingdom] Hunter: The Reckoning [Grab a shotgun, time for the mortals to get even] Demon: the Fallen [Why yes, the world IS going to hell] During the year this ruleset came out, WW encouraged stores to have a $6.66 sale on old books to get them to sell. nWoD Vampire: the requiem [looks like more of the same to me] Werewolf: the forsaken [I assume they are more along the power level of other nWoD characters] Mage: the awakening [no comment, yet] [/QUOTE]
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