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Another Grognard Reviews 4e based on KotS
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<blockquote data-quote="DonAdam" data-source="post: 4243501" data-attributes="member: 2446"><p>Candid and balanced.</p><p></p><p> </p><p></p><p>This is the only part I really disagree with. I look at marking simply as a simplified way to handle facing--if I'm pressing at you with my sword, you're less able to focus on other opponents. </p><p></p><p>And, at least for me, I can finally see running a Conan type game with 4e. Hit points are mostly fatigue, so of course they come back with second winds. Rarely are actual wounds dealt. Hit points just aren't wound points. And I know everyone would mention grazes in previous editions, but really, look at the fantasy literature you've read. How many grazes does the average hero suffer? Isn't he mostly just losing momentum, ground, etc. when a fight is going badly?</p><p></p><p>You're right in that we've moved away from simulating medieval combat. But I don't think 4e's meant to simulate a video game, I think it's meant to simulate an action movie (or novel or short story).</p></blockquote><p></p>
[QUOTE="DonAdam, post: 4243501, member: 2446"] Candid and balanced. This is the only part I really disagree with. I look at marking simply as a simplified way to handle facing--if I'm pressing at you with my sword, you're less able to focus on other opponents. And, at least for me, I can finally see running a Conan type game with 4e. Hit points are mostly fatigue, so of course they come back with second winds. Rarely are actual wounds dealt. Hit points just aren't wound points. And I know everyone would mention grazes in previous editions, but really, look at the fantasy literature you've read. How many grazes does the average hero suffer? Isn't he mostly just losing momentum, ground, etc. when a fight is going badly? You're right in that we've moved away from simulating medieval combat. But I don't think 4e's meant to simulate a video game, I think it's meant to simulate an action movie (or novel or short story). [/QUOTE]
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