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Another Grognard Reviews 4e based on KotS
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<blockquote data-quote="mmadsen" data-source="post: 4243849" data-attributes="member: 1645"><p>I think most people would agree that slower, steadier advancement works better, and that low-level characters seemed almost comically inept in some ways, but I do wish the game retained a simple way to play, say, the hobbits from <em>Fellowship</em> and not just Legolas and Gimli. There's a place for true first-level characters, even if we don't want characters to default to that low power level.</p><p>I didn't realize that was the rule in Boot Hill. Cool.</p><p>I don't think D&D has been a simulation of anything but itself for a while now; it's not a new complaint. Supposedly the new edition will be modular enough that you can tear out the parts that don't work for you, but I certainly have my doubts.</p><p>I think you're way overstating your case. Old-school healing never made any sense. I think the designers made a mistake in not revising the new system far enough, because "hit" points clearly aren't about enduring hits.</p><p></p><p>And "marking" may be poorly implemented, but engaging a foe makes perfect sense.</p><p>Them's fightin' words, 'round these here parts.</p><p>The free, automatic spells take D&D even further in a direction I've never liked -- cheap, easy magic.</p><p>It's not like everyone writes down all their feat descriptions in 3.5E -- or wrote down all their spell descriptions in previous editions.</p><p>I'm not too concerned with keeping D&D's pedigree pure, but some of the additions do seem odd. Dragonborn? In the PHB? Really? But no frost giant or iron golem in the MM? Just odd.</p></blockquote><p></p>
[QUOTE="mmadsen, post: 4243849, member: 1645"] I think most people would agree that slower, steadier advancement works better, and that low-level characters seemed almost comically inept in some ways, but I do wish the game retained a simple way to play, say, the hobbits from [i]Fellowship[/i] and not just Legolas and Gimli. There's a place for true first-level characters, even if we don't want characters to default to that low power level. I didn't realize that was the rule in Boot Hill. Cool. I don't think D&D has been a simulation of anything but itself for a while now; it's not a new complaint. Supposedly the new edition will be modular enough that you can tear out the parts that don't work for you, but I certainly have my doubts. I think you're way overstating your case. Old-school healing never made any sense. I think the designers made a mistake in not revising the new system far enough, because "hit" points clearly aren't about enduring hits. And "marking" may be poorly implemented, but engaging a foe makes perfect sense. Them's fightin' words, 'round these here parts. The free, automatic spells take D&D even further in a direction I've never liked -- cheap, easy magic. It's not like everyone writes down all their feat descriptions in 3.5E -- or wrote down all their spell descriptions in previous editions. I'm not too concerned with keeping D&D's pedigree pure, but some of the additions do seem odd. Dragonborn? In the PHB? Really? But no frost giant or iron golem in the MM? Just odd. [/QUOTE]
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