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Another Grognard Reviews 4e based on KotS
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<blockquote data-quote="Dacileva" data-source="post: 4244610" data-attributes="member: 12957"><p>Good review, but I had a few points I wanted to address.</p><p></p><p>At no point has any edition of D&D ever been anything else. Every edition has had glaring inconsistencies that didn't mesh with any set of fantasy literature, movies, myth, or reality.</p><p></p><p>And good riddance--doing nothing but swinging weapons and wearing armor is <strong>boring</strong>. The fighter class in every edition prior to 3.x was by a large margin the least interesting class to play. The fighter in 3.x was getting a bit better, but when there were alternatives that were more interesting and filled the same role, people frequently took them.</p><p></p><p>No more so than any other character (and see below, though others have also addressed it so far).</p><p></p><p>The fighter does not mind control anyone into anything without multiclassing into a mind-control power. Neither does the warlord or the paladin.</p><p></p><p>Perhaps that would be a good indication that these effects are neither magical nor psionic.</p><p></p><p>Since hit points in 4e are even more explicitly not directly tied to physical injury, but more often a combination of fatigue, minor injuries and near-misses, healing surges would therefore be more like a bolstering of one's reserves of energy, a grim setting of the teeth to fight on through fatigue and minor injuries... Akin to gaining a <em>"second wind"</em>, if you will. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Marking is, from its effects, the act of pressing a foe in such a way as to make it difficult for the foe to ignore you. That's all. Nothing about marking "forces" anyone to do anything; it just means the foe's attention is split when they try to attack someone other than the marker.</p><p></p><p>And on that note, elsewhere in the thread, Lizard brought up multimarking:<em><strong>Jim Fighterson</strong>: I attack the ogre, then press the attack, feinting and jabbing and otherwise keeping the monster's attention (in other words, I mark the dragon).</em></p><p><em></em></p><p><em><strong>GM</strong>: Okay, the ogre is marked. He's now at a -2 penalty to attack without including Jim in the attack, and Jim, since he's pressing forward, has his "usable against marked foes" options available. Sam, your turn.</em></p><p><em></em></p><p><em><strong>Sam Piouspaladin</strong>: Well, the others seem to have the minions and the caster well in hand, so I'll attack the ogre myself, calling down the wrath of Bahamut upon him. By "divine wrath of Bahamut", of course, I mean I mark him with Divine Challenge.</em></p><p><em></em></p><p><em><strong>GM</strong>: Right. Sam pushes close to the ogre and smashes his mace against its side. It reels, swinging away from Jim. Sam's furious attack now has the ogre's attention, and Jim, Sam being in the ogre's face makes it too difficult for you to keep up your pressing, so you fall back and your mark fades. Sam, the ogre's now marked by you, and is at a -2 penalty to attack without including Sam in the attack (and he'll take radiant damage from the wrath of Bahamut if he does, anyway).</em></p><p></p><p>Seems pretty feasible to me.</p></blockquote><p></p>
[QUOTE="Dacileva, post: 4244610, member: 12957"] Good review, but I had a few points I wanted to address. At no point has any edition of D&D ever been anything else. Every edition has had glaring inconsistencies that didn't mesh with any set of fantasy literature, movies, myth, or reality. And good riddance--doing nothing but swinging weapons and wearing armor is [b]boring[/b]. The fighter class in every edition prior to 3.x was by a large margin the least interesting class to play. The fighter in 3.x was getting a bit better, but when there were alternatives that were more interesting and filled the same role, people frequently took them. No more so than any other character (and see below, though others have also addressed it so far). The fighter does not mind control anyone into anything without multiclassing into a mind-control power. Neither does the warlord or the paladin. Perhaps that would be a good indication that these effects are neither magical nor psionic. Since hit points in 4e are even more explicitly not directly tied to physical injury, but more often a combination of fatigue, minor injuries and near-misses, healing surges would therefore be more like a bolstering of one's reserves of energy, a grim setting of the teeth to fight on through fatigue and minor injuries... Akin to gaining a [I]"second wind"[/I], if you will. ;) Marking is, from its effects, the act of pressing a foe in such a way as to make it difficult for the foe to ignore you. That's all. Nothing about marking "forces" anyone to do anything; it just means the foe's attention is split when they try to attack someone other than the marker. And on that note, elsewhere in the thread, Lizard brought up multimarking:[i][b]Jim Fighterson[/b]: I attack the ogre, then press the attack, feinting and jabbing and otherwise keeping the monster's attention (in other words, I mark the dragon). [b]GM[/b]: Okay, the ogre is marked. He's now at a -2 penalty to attack without including Jim in the attack, and Jim, since he's pressing forward, has his "usable against marked foes" options available. Sam, your turn. [b]Sam Piouspaladin[/b]: Well, the others seem to have the minions and the caster well in hand, so I'll attack the ogre myself, calling down the wrath of Bahamut upon him. By "divine wrath of Bahamut", of course, I mean I mark him with Divine Challenge. [b]GM[/b]: Right. Sam pushes close to the ogre and smashes his mace against its side. It reels, swinging away from Jim. Sam's furious attack now has the ogre's attention, and Jim, Sam being in the ogre's face makes it too difficult for you to keep up your pressing, so you fall back and your mark fades. Sam, the ogre's now marked by you, and is at a -2 penalty to attack without including Sam in the attack (and he'll take radiant damage from the wrath of Bahamut if he does, anyway).[/i] Seems pretty feasible to me. [/QUOTE]
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