Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Another Grognard Reviews 4e based on KotS
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="haakon1" data-source="post: 4247838" data-attributes="member: 25619"><p>Right. In general, I think we've got two different ideas that folks are conflating:</p><p>1) Older editions of D&D were a realistic model of reality. No one is saying that, but it's getting beaten on as a strawman.</p><p>2) Older editions of D&D were attempting to simulate a reality outside their own rules, not in a scientifically accurate way, but in an intuitive way. Rules were developed by a polymath (Gygax) with an eye on many things: playability, yes, but also his extensive reading of fantasy literature and mythology, and his extensive historical knowledge, especially military history. The rules often tied back to the real world. Examples:</p><p>-- Limit on falling damage due to terminal velocity. (Not sure what edition this started it, but I know it was in 3e.)</p><p>-- Int explained as score x10 = IQ in AD&D</p><p>-- Ratio of 20 sp to 1 gp in AD&D, changed for playability to 10 sp to 1 gp in 3e. Why 20-1 ratio of silver-gold? Because Gygax knew something of historical economics/numistmatism. I'm sure he was thinking about the $1 silver dollar coin and the $20 gold eagle coin of the cowboy age, plus he grew up when the gold standard was still around, and he was familiar with the 20-1 ratio of shillings to pounds. So this was an example of history and "feel" of olden times/England triumphing over decimalized playability.</p><p>-- High prices for arms and armor. People often say this is one way AD&D was broken, because the economics didn't make any sense. In the AD&D PHB, Gygax explained that his arms and armor and adventuring gear prices were meant to be super high, to reflect frontier gold rush pricing. IIRC, he mentioned eggs going for $1 each in the Yukon gold rush.</p><p></p><p>I contrast that with 4e, which I think makes rules not thinking about the Yukon gold rush, but strictly about playability. Perhaps that leads to better or more balanced rules, but it does change the feel significantly.</p></blockquote><p></p>
[QUOTE="haakon1, post: 4247838, member: 25619"] Right. In general, I think we've got two different ideas that folks are conflating: 1) Older editions of D&D were a realistic model of reality. No one is saying that, but it's getting beaten on as a strawman. 2) Older editions of D&D were attempting to simulate a reality outside their own rules, not in a scientifically accurate way, but in an intuitive way. Rules were developed by a polymath (Gygax) with an eye on many things: playability, yes, but also his extensive reading of fantasy literature and mythology, and his extensive historical knowledge, especially military history. The rules often tied back to the real world. Examples: -- Limit on falling damage due to terminal velocity. (Not sure what edition this started it, but I know it was in 3e.) -- Int explained as score x10 = IQ in AD&D -- Ratio of 20 sp to 1 gp in AD&D, changed for playability to 10 sp to 1 gp in 3e. Why 20-1 ratio of silver-gold? Because Gygax knew something of historical economics/numistmatism. I'm sure he was thinking about the $1 silver dollar coin and the $20 gold eagle coin of the cowboy age, plus he grew up when the gold standard was still around, and he was familiar with the 20-1 ratio of shillings to pounds. So this was an example of history and "feel" of olden times/England triumphing over decimalized playability. -- High prices for arms and armor. People often say this is one way AD&D was broken, because the economics didn't make any sense. In the AD&D PHB, Gygax explained that his arms and armor and adventuring gear prices were meant to be super high, to reflect frontier gold rush pricing. IIRC, he mentioned eggs going for $1 each in the Yukon gold rush. I contrast that with 4e, which I think makes rules not thinking about the Yukon gold rush, but strictly about playability. Perhaps that leads to better or more balanced rules, but it does change the feel significantly. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Another Grognard Reviews 4e based on KotS
Top