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General Tabletop Discussion
*Pathfinder & Starfinder
Another Healing Surge House Rule Thread...
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<blockquote data-quote="Fluxx" data-source="post: 4939334" data-attributes="member: 82639"><p>What is with this easy method:</p><p>First:</p><p>Let s be the number of surges you have.</p><p>Then m:= s/3 (round down), d := s-2*m</p><p>You start each adventuring day with 'd' surges and each milestone you get additional 'm' surges. </p><p>So if you have a 'standard adventuring day' with 5 to 6 encounters and 2 milestones you have exact the same amount of surges as in the standardrules but you have to be more careful with them during the day. </p><p>Second:</p><p>Increase 'd' and 'm' by 1 each but make the use of daily attack powers cost one surge. Again after 6 encounters and usage of an daily attack power every other encounter you have the same ressources as RAW.</p><p>But if you have a shorter day you have less resources - you still can use as many daily attack powers as you want but at the cost of surges. If you have a very long day you will have no daily power any more but at least you have more surges to tough it out.</p><p>Important: if as a GM you like to use very hard encounters early in the day remember that you can declare a milestone after the first encounter if you want you are not bounded to the every second encounter idea.</p><p>Be careful with 'durable' or items which give surges - the bonus should increase 'm' only. so if you have 10 surges +2 from durable you hav d=6 and m=3 (not d=m=4) so you still have the same amount of surges after 2 milestones and you are less in danger of killing someone with a hard first encounter.</p></blockquote><p></p>
[QUOTE="Fluxx, post: 4939334, member: 82639"] What is with this easy method: First: Let s be the number of surges you have. Then m:= s/3 (round down), d := s-2*m You start each adventuring day with 'd' surges and each milestone you get additional 'm' surges. So if you have a 'standard adventuring day' with 5 to 6 encounters and 2 milestones you have exact the same amount of surges as in the standardrules but you have to be more careful with them during the day. Second: Increase 'd' and 'm' by 1 each but make the use of daily attack powers cost one surge. Again after 6 encounters and usage of an daily attack power every other encounter you have the same ressources as RAW. But if you have a shorter day you have less resources - you still can use as many daily attack powers as you want but at the cost of surges. If you have a very long day you will have no daily power any more but at least you have more surges to tough it out. Important: if as a GM you like to use very hard encounters early in the day remember that you can declare a milestone after the first encounter if you want you are not bounded to the every second encounter idea. Be careful with 'durable' or items which give surges - the bonus should increase 'm' only. so if you have 10 surges +2 from durable you hav d=6 and m=3 (not d=m=4) so you still have the same amount of surges after 2 milestones and you are less in danger of killing someone with a hard first encounter. [/QUOTE]
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