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Another Healing Surge House Rule Thread...
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<blockquote data-quote="Fluxx" data-source="post: 4940812" data-attributes="member: 82639"><p>welcome to the houseruleforum where people learn to help themself <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> - of course it would be better to buy a perfect system but as long as this doesn't exist we have to take what we get and make the best out of it...</p><p></p><p>Guilty! <img src="http://www.enworld.org/forum/images/smilies/glasses.png" class="smilie" loading="lazy" alt="B-)" title="Glasses B-)" data-shortname="B-)" /></p><p>you should have seen my first try to write it down it was even more math-heavy and not understandable for most people...</p><p>But I have no idea how to write it down in plain words without making it confusing and irritating. (even more so as english is only second language for me)</p><p></p><p>If you want me to explain it in a different way I can try it...</p><p></p><p>===========</p><p></p><p>Some more about my idea above. It is not playtested now and I'm sure it still has many problems in it...</p><p>- How big is the danger that the Lvl 20 warden easily uses his 4 dailies in 2 encounters knowing that would be the only one that day while the wizard has to stop after 2 dailies because he has to save surges?</p><p>- What about Daily Utilities? If I make them cost surges I'm sure most people take encounter-utilities instead as dailies are powerful but not as much more powerful to be worth a surge. If I don't make them cost s.th. and the players know they will have very short adventure days they will take mostly daily-utilities. Perhaps handle them like itempowers?</p><p>- what about surges not divideable by 3? My Idea above isn't very good. If you have many short adventure days durable is much to strong (It is a difference between 4+2 or 11+2 surges). the best is propably to give them out one at the start of the day and (if there is another o ne) one the first milestone. But that requires to remember to give less surges from milestone 2 on...</p></blockquote><p></p>
[QUOTE="Fluxx, post: 4940812, member: 82639"] welcome to the houseruleforum where people learn to help themself ;) - of course it would be better to buy a perfect system but as long as this doesn't exist we have to take what we get and make the best out of it... Guilty! B-) you should have seen my first try to write it down it was even more math-heavy and not understandable for most people... But I have no idea how to write it down in plain words without making it confusing and irritating. (even more so as english is only second language for me) If you want me to explain it in a different way I can try it... =========== Some more about my idea above. It is not playtested now and I'm sure it still has many problems in it... - How big is the danger that the Lvl 20 warden easily uses his 4 dailies in 2 encounters knowing that would be the only one that day while the wizard has to stop after 2 dailies because he has to save surges? - What about Daily Utilities? If I make them cost surges I'm sure most people take encounter-utilities instead as dailies are powerful but not as much more powerful to be worth a surge. If I don't make them cost s.th. and the players know they will have very short adventure days they will take mostly daily-utilities. Perhaps handle them like itempowers? - what about surges not divideable by 3? My Idea above isn't very good. If you have many short adventure days durable is much to strong (It is a difference between 4+2 or 11+2 surges). the best is propably to give them out one at the start of the day and (if there is another o ne) one the first milestone. But that requires to remember to give less surges from milestone 2 on... [/QUOTE]
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