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Community
General Tabletop Discussion
*Pathfinder & Starfinder
another hitpoint variant, kinda.....
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<blockquote data-quote="noretoc" data-source="post: 1289446" data-attributes="member: 1276"><p>The defense ac is including armor. The object is not to bring realism. Lots of other systems do that like the hp/vp. The object is to put ac more in line with BAB and make up for low magic. While what you are saying is true, (the person trying not to get hit, before armor is applied) but That is making things much more complicated than I want. Also the reason I am not doing hp/vp. I don't want the player to have to keep track of more stuff. At the same time, I don't want to change the rules by adding a one shot chance. Crits do that do some degree. </p><p></p><p>My goal is to get the player some added defense but in a way that will not change the balance much. In this case (the subdual and reg) the same amount of damage will drop the player as before. Healing will come a little easier because magic healing heals both subdual and real damage. And last it gives some power to the heal skill on a low magic campaign. (I will allow the heal skill to heal subdual damage. I will also probably have some herbs and herbal concoctions which heal subdual, since real healing potions will be hard to come by. I was even playing with the idea of a shot of whiskey healing 1d4 subdual, hehe).</p><p></p><p>Also it isn't the BAB ot players that is too high. it is the hot bonus of monsters. When you start getting into the higher levels, It dosen't matter whether you are fighting in full plate, or leather. The creatures with +27 will hit you either way. This evens it a bit. That extra +5 from the armor makes a difference.</p></blockquote><p></p>
[QUOTE="noretoc, post: 1289446, member: 1276"] The defense ac is including armor. The object is not to bring realism. Lots of other systems do that like the hp/vp. The object is to put ac more in line with BAB and make up for low magic. While what you are saying is true, (the person trying not to get hit, before armor is applied) but That is making things much more complicated than I want. Also the reason I am not doing hp/vp. I don't want the player to have to keep track of more stuff. At the same time, I don't want to change the rules by adding a one shot chance. Crits do that do some degree. My goal is to get the player some added defense but in a way that will not change the balance much. In this case (the subdual and reg) the same amount of damage will drop the player as before. Healing will come a little easier because magic healing heals both subdual and real damage. And last it gives some power to the heal skill on a low magic campaign. (I will allow the heal skill to heal subdual damage. I will also probably have some herbs and herbal concoctions which heal subdual, since real healing potions will be hard to come by. I was even playing with the idea of a shot of whiskey healing 1d4 subdual, hehe). Also it isn't the BAB ot players that is too high. it is the hot bonus of monsters. When you start getting into the higher levels, It dosen't matter whether you are fighting in full plate, or leather. The creatures with +27 will hit you either way. This evens it a bit. That extra +5 from the armor makes a difference. [/QUOTE]
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Community
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*Pathfinder & Starfinder
another hitpoint variant, kinda.....
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