another hybrid, the ferocious Bleodger

Devon

First Post
Bleodger (Large Beast)
Hit Dice: 4d10+8 (30 hp)
Initiative: +2 (Dex)
Speed: 35 ft., burrow 10 ft.
AC: 14 (+3 natural, -1 size, +2 Dex)
Attacks: 2 Claws +7 melee, bite +2 melee
Damage: Claw 1d4+4, bite 1d8+2
Face/Reach: 5 ft. by 10 ft./5 ft.
Special Attacks: Pounce, improved grab, rake 1d4+2, rage
Special Qualities: Scent
Saves: Fort +6, Ref +6, Will +2
Abilities: Str 19, Dex 15, Con 15, Int 5, Wis 12, Cha 12
Skills: Balance +6, Hide +6*, Move Silently +5, Jump +5, Listen +4, Spot +4
Feats:
Climate/Terrain: Temperate forest, hill,
Organization: Solitary, pair, or pack (5-8)
Challenge Rating: 4
Treasure: None
Alignment: Usually neutral
Advancement: 5 - 7 HD (Large)

The bleodger (grimly referred to as a 'bled-yer') is a hybrid of lion and badger, combining the lion's grace with the badger's bad temper and tenacity. Bleodgers can burrow, and often prepare traps using that skill, creating areas of weak earth in which prey can fall, allowing the bleodgers to jump in and rake in close quarters.

Bleodgers are dark in coloration, with thick, wiry fur, and tend to prowl woodlands and hills. They have wide heads like that of a badger, but gray eyes which face forward. Although their limbs are feline, their steely claws do not retract. They have only a short tail.

Combat:
Rage (Ex): A Bleodger that takes damage in combat flies into a berserk rage the following round, clawing and biting madly until either it or its opponent is dead. It gains +4 Strength, +4 Constitution, and -2 AC. The creature cannot end its rage voluntarily.

Pounce (Ex): If a Bleodger leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.

Improved Grab (Ex): To use this ability, the Bleodger must hit with its bite attack. If it gets a hold, it can rake.

Rake (Ex): A Bleodger that gets a hold can make two rake attacks (+7 melee) with its hind legs for 1d4+2 damage each. If the Bleodger pounces on an opponent, it can also rake.

Skills: Bleodgers receive a +4 racial bonus to Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +12.
 

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