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<blockquote data-quote="Tony Vargas" data-source="post: 5249818" data-attributes="member: 996"><p>About marking defenders vs the minions:</p><p></p><p>Fighters mark on a miss, and paladins can mark without attacking (they just have to move towards the marked target), I'm sure other defenders can manage that. Done carefully, the Defenders should be able to mark some minions, and, if their mark-enforcement includes damage, it should be very effective. </p><p></p><p>It sounds like the replacement minions are generated on the master's turn? If so, a controller could still Ready to blast them as soon as they appear, reducing the number of attacks they can get off that round.</p><p></p><p>While I understand wanting to give the encounter the offensive punch of 5 standard monsters, the thing to remember is that 5 standard monsters generally get killed one at a time, so, after a bit, it's only 4 standard monsters, etc.</p><p></p><p>One thing you could do is have the power of the 'shield' and the minion-summoning effect linked (maybe they're the same artifact). So, as the sheild is worn down, it produces fewer minions.</p><p></p><p>Though, at that point, you might just as well set it up as 5 standard monsters, with the master somehow unattackable until the 4 demons are all dealt with.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5249818, member: 996"] About marking defenders vs the minions: Fighters mark on a miss, and paladins can mark without attacking (they just have to move towards the marked target), I'm sure other defenders can manage that. Done carefully, the Defenders should be able to mark some minions, and, if their mark-enforcement includes damage, it should be very effective. It sounds like the replacement minions are generated on the master's turn? If so, a controller could still Ready to blast them as soon as they appear, reducing the number of attacks they can get off that round. While I understand wanting to give the encounter the offensive punch of 5 standard monsters, the thing to remember is that 5 standard monsters generally get killed one at a time, so, after a bit, it's only 4 standard monsters, etc. One thing you could do is have the power of the 'shield' and the minion-summoning effect linked (maybe they're the same artifact). So, as the sheild is worn down, it produces fewer minions. Though, at that point, you might just as well set it up as 5 standard monsters, with the master somehow unattackable until the 4 demons are all dealt with. [/QUOTE]
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