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<blockquote data-quote="Panda-s1" data-source="post: 7781024" data-attributes="member: 59554"><p>I mean okay, cool, I guess that's nice, but that doesn't change what I said: The Lost Mine of Phandelver is being overused, and the fact you're recommending it to others to get into D&D doesn't help. Even if they're getting into it through something that isn't using the adventure, they're going to learn a lot about that adventure and many intro/impromptu events will be ruined because this is the one adventure anyone wants to run without making their own. </p><p></p><p>I bought the starter set; I read it so I can run D&D for friends. Then I go to a D&D event at my local game store one day and SURPRISE it's the Lost Mine of Phandelver, gotta pretend I don't know this adventure so I don't ruin it for everyone else. A year later it seems like I'll finally run D&D for friends, and then it doesn't happen, but that's okay 'cause AS IT TURNS OUT the Lost Mine of Phandelver was used in the first arc of The Adventure Zone, a podcast that at least two of these said friends are really into, so it's not a terrible loss. Two years after that, work has a D&D night and I get into a game and GUESS WHAT the DM decided to run Lost Mine of Phandelver, which at least 2 other players were familiar with for varying reasons.</p><p></p><p>At this point I feel like this adventure is only useful if your players have been living under a rock and intend to stay there for the rest of their lives.</p><p></p><p>(Also, Odyssey of the Dragonlords is based in Greek mythology, which means I was over it before I even learned about it).</p></blockquote><p></p>
[QUOTE="Panda-s1, post: 7781024, member: 59554"] I mean okay, cool, I guess that's nice, but that doesn't change what I said: The Lost Mine of Phandelver is being overused, and the fact you're recommending it to others to get into D&D doesn't help. Even if they're getting into it through something that isn't using the adventure, they're going to learn a lot about that adventure and many intro/impromptu events will be ruined because this is the one adventure anyone wants to run without making their own. I bought the starter set; I read it so I can run D&D for friends. Then I go to a D&D event at my local game store one day and SURPRISE it's the Lost Mine of Phandelver, gotta pretend I don't know this adventure so I don't ruin it for everyone else. A year later it seems like I'll finally run D&D for friends, and then it doesn't happen, but that's okay 'cause AS IT TURNS OUT the Lost Mine of Phandelver was used in the first arc of The Adventure Zone, a podcast that at least two of these said friends are really into, so it's not a terrible loss. Two years after that, work has a D&D night and I get into a game and GUESS WHAT the DM decided to run Lost Mine of Phandelver, which at least 2 other players were familiar with for varying reasons. At this point I feel like this adventure is only useful if your players have been living under a rock and intend to stay there for the rest of their lives. (Also, Odyssey of the Dragonlords is based in Greek mythology, which means I was over it before I even learned about it). [/QUOTE]
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